repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixed bad event invoking causing bad bookkeeping of interaction position counts
7 Years Ago
Overview map lerp fix
7 Years Ago
DebugPanel_Navigation shows blocked IP as object field
7 Years Ago
Added "Near Building or Immovable" Or Condition used in Human/Building/Process Item For Building GP
7 Years Ago
InteractionPosition.OnTriggerExit tweak SmartObject.GetNearestUnoccupiedInteractionPosition will return the IP that the unit is blocking, if possible
7 Years Ago
Various building AI tweaks
7 Years Ago
Fixed Ambient Temperature Is Cold curve being the wrong way round
7 Years Ago
Removed old animator trigger from desires widget
7 Years Ago
Desires Widget no longer deactivates after a timeout Increased AI tick rate to 20 game seconds (was 10)
7 Years Ago
OverviewMap lerps scattering density Reduced map camera edge scroll speed
7 Years Ago
IsCarryingRequiredTool checks that we have a a free hand No longer clear desires when issuing move commands
7 Years Ago
Campfire interaction positions
7 Years Ago
refactored Session.StartNew to consolidate it with StartNewFromExisting Zone component can optionally define a default game mode for playing the scene in editor
7 Years Ago
updated building shader to be a bit more organised
7 Years Ago
Adjusted building decay formula, exposed global durability multiplier in game config
7 Years Ago
Fixed campfire missing upgrade mapping/data
7 Years Ago
Fixed TribeSpawner.OnValidate not properly supporting multiple buildings of the same prefab due to name in hierarchy not matching that in the data lookup
7 Years Ago
Building decay info on the debug panel Debug panel icon support
7 Years Ago
slider all the things. game modes now define the start hour as a float for super precise start times
7 Years Ago
Save
7 Years Ago
Buffed fear drain when no longer threatend
7 Years Ago
better decay shader
7 Years Ago
Seasons use TimeManager.DaysPerMonth to calc their duration WorldManagerConfig exposes transition time for seasons (hours)
7 Years Ago
apparently a meta file
7 Years Ago
Fixed dark berry bushses Island 1 spawner tweaks
7 Years Ago
island1 topo
7 Years Ago
Removed tribe spawn and blocked channels from TerrainTopology.Enum (Seemingly fixed weird topology painting bug) Copied Tree & Dispenser component settings from normal pines to tall pines
7 Years Ago
navmesh
7 Years Ago
Reverted some island1 stuff
7 Years Ago
building shader improvements
7 Years Ago
Fixed tribe spawner not creating/assigning entities properly (views had no entities, were non-interactive)
7 Years Ago
Fixed an editor exception when looking at a stats component on a group
7 Years Ago
More lost and found map WIP
7 Years Ago
Trying out adding an additional collider to trees to increase clickable area
7 Years Ago
Fixed tree chopping interaction being disabled
7 Years Ago
Fixed player controller not always clearing command creation buffers Added command generation method for placing items
7 Years Ago
Version++
7 Years Ago
Growable tweaks
7 Years Ago
Fixed Dispenser firing an action that hasn't been assigned
7 Years Ago
Added new Go To Blackboard Position (no wait) plan to the CurrentBehvaiourIsGoToBlackboardPosition check (was breaking sprint/jog movement)
7 Years Ago
Super mega WIP Lost and Found map that definitely isn't at all shaped like a vagina
7 Years Ago
More post
7 Years Ago
UI tweaks, tribe create post
7 Years Ago
DOF tweaks
7 Years Ago
Save
7 Years Ago
Fixed bug causing interactions to get added to a smartObject twice
7 Years Ago
Data
7 Years Ago
Data
7 Years Ago
Various Growable/Dispenser/Tree/Resource cleanup
7 Years Ago
rebaked some NavMeshes because I may have nuked one during a merge