repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Bags/back pack data tweaks
7 Years Ago
Finished up the interactions/available attachment points refactor
7 Years Ago
Refactored UnitGroupCondition to be not be unit specific (since any entity can have a group) Added some conditions so units won't add fuel to another groups fire (they can still use another group's fire with a diplomatic penalty)
7 Years Ago
Merging diplomacy branch into main
7 Years Ago
Merging from main
7 Years Ago
Some final testbox tweaks
7 Years Ago
Made a new consideration to make agents pick better gifts Made coconuts a x2 value gift
7 Years Ago
Gift component now has a value multiplier to allow for gifts of varying value
7 Years Ago
Added a good/bad diplomacy activity that pops a notification so player has feedback when they are doing something another tribe likes or dislikes
7 Years Ago
Added territory consideration to gift ai selection so AI's hopefully won't regift the same item multiple times
7 Years Ago
AI tribe gifting items is somewhat working, still has a few issues
7 Years Ago
Fixed some party invite abilities not restricting by group (could join other tribes hunting parties)
7 Years Ago
Hostile Introduction now uses TriggerComsAngry01 animation
7 Years Ago
Reworked friendly/hostile introductions as abilities rather than conversations
7 Years Ago
commiting subtracted things subtracting to a branch
7 Years Ago
subtracting things
7 Years Ago
InteractionSettingsWrapper attachment point requirements WIP. Untested removal of blocking from UnitAttachments.
7 Years Ago
Building AI improvements, still a little janky but the general idea is there. AI logs now work without opening the debugger. UnitAttachments has a debug panel. Removed campfire from nospawns.
7 Years Ago
Is Carrying Required Tool no longer checks hand availability
7 Years Ago
interaction positions for shonky hut
7 Years Ago
more male hair and beards
7 Years Ago
Diplomatic Events now have a max number of recurring events, so each event type can be capped differently (all are set to two except for gift, you can do that 3 times) Started work on a Diplomacy AIModule with some WIP AI gifting stuff Blackboard data can now store a group
7 Years Ago
Added a friendly and hostile introduction conversation topics Modified Conversations component to evaluate sensed humans not in group Made some group conditions - IsInSameGroup and HasInteractedWithMyGroup and applied them to the existing conditions Player Instigated conversations have issues at the moment so most of this isn't functional yet
7 Years Ago
Added diplomacy scene to the SceneLoader dropdown
7 Years Ago
Refactored relationship calculation to happen once a (in-game) minute, rather than every time the state was requested
7 Years Ago
Updated diplomacy debug panel to work with last commit
7 Years Ago
DiplomaticEvents now store an AssetId to the original DiplomaticEventSettings asset This means we can now recognize multiple events of the same type, current behaviour will just retime the existing event and not stack an event multiple times
7 Years Ago
Editor icons and fixes
7 Years Ago
Made an activity + diplomatic event for gifting
7 Years Ago
Merged from main
7 Years Ago
Added a Gift component to Items If an item is marked as a Gift, it can be given to an neutral/friendly foreign unit Rock is marked as a gift for testing purposes
7 Years Ago
Mouse over description for humans now reflects relationship status DiplomacyRelation now stores whether the two tribes have interacted, mouse over description will still read "A Stranger..." if the two tribes haven't met
7 Years Ago
Force deactivate progression UI on init
7 Years Ago
Progression UI WIP
7 Years Ago
new legs
7 Years Ago
Actually delete saves for new versions
7 Years Ago
Added a 1 seccond wait to the construct interaction
7 Years Ago
Fixed missing rb on human male view prefab
7 Years Ago
UnitViewUtility ensures prefabs have a Rigidbody
7 Years Ago
EntityViewUtility.MakePrefab ensures that the TEntityView component is enabled
7 Years Ago
Fixed EntityViewUtility.SetupCollider not parenting box collider to the prefab World views assigned for all clothing items which have them
7 Years Ago
Save
7 Years Ago
Fixed world view prefab creation not nuking src Generated human male clothing world prefabs
7 Years Ago
Unit view import tweaks
7 Years Ago
put world items in human fbx
7 Years Ago
UnitViewUtility fixes
7 Years Ago
Various PlayerController cleanup, fixed a couple of issues causing duplicated or bogus commands UnitViewUtility creates _world prefab from clothing objects KnowledgeOverlayLabel cleanup
7 Years Ago
human_male_world_items
7 Years Ago
container backpack
7 Years Ago
Reverted AttachmentPointGroup cache array removal, but re-create array on demand in the editor if the size differs from the enum flags length (ew)