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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
AI refactor to allow gathering / harvesting to all be one Goal for building. Added some checks in EntityValueForbuilding to disallow invalid interactions from being written to the blackboard. Made other value for building considerations use EntityValueForBuilding.
7 Years Ago
more building AI tweaks
7 Years Ago
reexport female to fix filckering hair
7 Years Ago
removed 60s hair from female
7 Years Ago
pine trees exported with correct materials
7 Years Ago
Repainted island1
7 Years Ago
Depositing to building from container now works. Dropped items now remove themselves from their container. Various tweaks to gathering for building.
7 Years Ago
Fixed TerrainMeta.StopPainting not passing correct topo enum
7 Years Ago
Fixed TerrainMeta.CurrentTopologyType not being set
7 Years Ago
More terrain meta cleanup
7 Years Ago
Fixed TerrainMeta not switching paint mode when changing topo types
7 Years Ago
TerrainMetaInspector fixes
7 Years Ago
Terrain system cleanup, editor
7 Years Ago
Fixed various issues with craft/build windows not closing properly when selecting things
7 Years Ago
Various UI
7 Years Ago
Moved building construction to its own goal. GPVs with score overriding now only use the overridden score for comparing with incoming GPVs
7 Years Ago
TabbedWindows fixes
7 Years Ago
Added more logging to Navigation
7 Years Ago
TabbedWindows fixes
7 Years Ago
Fixed UIWidget.OnActivated not being invoked when widget has no tweeener
7 Years Ago
Changed the way UnitAttachments persistence works (nuke yo saves people!)
7 Years Ago
Lost and Found data
7 Years Ago
UI progress
7 Years Ago
Can now pass groups as the creator/target of activities for diplomatic events Building things near other tribes will now trigger a negative diplomatic event
7 Years Ago
Fixed wooden log attachment point groups so log wasn't equipped in chest
7 Years Ago
Made move order effects unscaled and increased reliability so every mouse click should make a visual marker
7 Years Ago
PlayerController now clears override cursor if it cannot tick (fixed override cursor persisting when opening menus, changing sessions, etc)
7 Years Ago
Zones now get notified when a session is being killed All Zone weather now gets disabled when a session ends (fixes bug 918) Added some checks in world debug tool so it doesn't error out between sessions
7 Years Ago
Dont change cursor state for a default interaction that is not available Fixed lingering tooltip when opening radial
7 Years Ago
More
7 Years Ago
More
7 Years Ago
UI fuckery
7 Years Ago
tabs tweaks
7 Years Ago
Game Mode unlocks WIP
7 Years Ago
Tab title crap
7 Years Ago
hacky pine tree collision fix
7 Years Ago
Fixed combat music (and probably various other triggers) Disabled raiding goal plan that contains an empty GPV
7 Years Ago
Fixed NRE in UnitGroupCondition when the target entity had no group Modal UI windows now share common tabbed navigation Added UnitDetailView portrait spinning Removed UDV items listing (pending new features)
7 Years Ago
Fixed unit attachments not being properly unblocked sometimes. Removed potential trailing reference to attached entity
7 Years Ago
Removed Consume Item ability because we don't need it. Self abilities on radial shouldn't check UI exposure
7 Years Ago
both new trees have "collision" mesh with material "collision" to use for mouseover help
7 Years Ago
more holster fixes (bow, hand axe, wood club, bow)
7 Years Ago
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
7 Years Ago
Fixed both spears, hammer, stone club missing holster points
7 Years Ago
files from last checkin
7 Years Ago
missed files
7 Years Ago
female hair improvements(?)
7 Years Ago
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
7 Years Ago
merge bag shit
7 Years Ago
merge from interaction_hand_stuff to main