repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixes
7 Years Ago
Fixes
7 Years Ago
Singleton fix
7 Years Ago
Fixed tribe create missing post
7 Years Ago
Fixed camera modules not being properly enabled
7 Years Ago
Fixed NRE
7 Years Ago
Save
7 Years Ago
Fixed some Singletons fucking OnEnable
7 Years Ago
Camera modules are now mono behaviours with scriptable obj profiles, input moved to static PlayerCameraInput
7 Years Ago
Camera tweaks
7 Years Ago
Added an AutoContinueThroughInputs bool to FuelToEffect Machine Process to keep campfires going though multiple inputs
7 Years Ago
Fixed M key toggling map while marker creation is active DepositEntity Action has blackboard read fallback
7 Years Ago
Testing some more nuanced gating of UnitView.Update
7 Years Ago
Merge from interaction position fuckery
7 Years Ago
Misc editor bits
7 Years Ago
OverlapBox alloc because non alloc is a cunt
7 Years Ago
Desire cleanup for interactions
7 Years Ago
updated post stack
7 Years Ago
Interaction positions check if blocked on clear
7 Years Ago
Cleanup
7 Years Ago
Removed a method
7 Years Ago
Various
7 Years Ago
Minor change
7 Years Ago
Tags, InteractionPosition block check fiddling
7 Years Ago
made a bunch of AI do desire creation instead of interaction execution
7 Years Ago
Merge from main
7 Years Ago
Moved Interaction Position handling to an event-based approach. Blocked positions don't seem to be getting unblocked.
7 Years Ago
Fixed some command evaluation in PlayerController using the wrong overloads
7 Years Ago
Ditched radial menu on character modal, added command button dock for clothing
7 Years Ago
Radial menu widget optional modalness
7 Years Ago
Attachment point conditionals use enum
7 Years Ago
WIP radial menu on character screen, PlayerController refactoring for better external command evaluation
7 Years Ago
some item attachment data
7 Years Ago
items can be held with open or closed hand depending on a bool in the item(defaults to closed)
7 Years Ago
misc
7 Years Ago
meta
7 Years Ago
Updated Facepunch.Unity Fixed bad editor style
7 Years Ago
added expand/collapse all for entity components
7 Years Ago
editor icons
8 Years Ago
Comments
8 Years Ago
Misc
8 Years Ago
Removed empty consideration groups on Goal.Sleep and Goal.MakeFire
8 Years Ago
large bag and packpack items, not functional
8 Years Ago
reduced rabbit walk speed
8 Years Ago
fix for walking on the spot while sleeping
8 Years Ago
Forgot to save
8 Years Ago
Removed turtles from trap array, rabbits are working better now
8 Years Ago
Fixed some exceptions when selecting non-human units in debug mode Fixed some more trap issues Added a button to the Agent Debug Panel to select that agent
8 Years Ago
Traps now disarm when picked up while armed Traps have their own persisted data, stores their current armed state Fixed some cases where orphaned trap hints could hang around
8 Years Ago
Fixed being able to zoom while in build mode