19,298 Commits over 1,614 Days - 0.50cph!
OverviewMap.ZoomToPOI tweaks
Ignore follow camera callbacks when not active camera module
Map marker creation input safety /cleanup
Minor session refactoring
UnitManager callback hack to switch animator modes on units when the game is paused
GameModeDefinition.GetSession renamed to CreateSession for clarity
Don't update UnitView if TimeScale is 0
People should spam getting out of interaction positions less now
Fixed various issues with tooltips on the map screen
Fixed selection via map screen not invoking events
added tree cutting scene to menu
Force animator update mode to AnimatePhysics in Animation
Improved radial menu close behaviour
Added zoom meter UI
Stopped UnitView updating when game is paused
added if (Animator.GetBool("isCarried")) return; to onAnimatorIK()
Improved behaviour of of map marker clicks
Cleaned up some player camera methods
Added additional anim trigger resets for switching/stowing
added some Is Dead == False conditions to abilities targeting other units
Fixed return key not working as UI submit
Reset animator triggers before firing pick up anims
Removed screenshake test bound to H
UI safety stuff
editor tidy up of exposure settings
Tidy up of building commands
Added BaseBehaviourPlanSettingsEditor help box explaining exposure and UI options
Building desire creation (untested due to billowe breaking the game)
PlayerComponent no longer inherits SingletonBehaviour
added useable threshold to building debug
Player component refactor;
- All PlayerComponents are now singletons
- Split input and building placement to their own components
- Added item placement component
- Audio listener follows the selected unit
- Fixed some issues related to map transition and building placement
- Cleaned up player camera transition game speed management
make useable threshold of buildings correspond to actual percentage of construction
DontDestroyOnLoad PlayerController building placement guide
Fixed create party and invite to party accepting hostile tribe members (was only checking if the invitee was currently attacking)
Fixed crafting screen 3d preview image blocking buttons (bug 873)
Fixed several build compilation errors
Sped up fixed delta time while at high speed, fixes some weird physics sleeping issues
Fixed static entities not actually being added to the grid when loading from a scene in the editor
Disable camera controls while creating map markers
Player created map makers WIP
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate
Made IGrid non generic (use BaseGrid for generic things)
Exploration grid now has its own GridData
Custom map marker boilerplate
post profiles for all weather types
More post & weather cleanup, fixed weather not being properly set on load