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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Hooked up animation states for traps
8 Years Ago
More rabbit trap work - destroy hint when trap is not set, disarm trap when picked up while trap is set up, don't let units set up a trap multiple times
8 Years Ago
merge interaction desire creation and AI handling to main
8 Years Ago
Interaction Desires AI done (maybe)
8 Years Ago
Editor updates
8 Years Ago
Add default modules with their default weight
8 Years Ago
AIModuleSettings.OnValidate handles default modules being added to Unit Agent components that do not currently have it
8 Years Ago
switched a line to the new chain write list
8 Years Ago
More interaction desires WIP
8 Years Ago
Added GoalPlanSettingsEditor.ChainContainsBlackboardWrite
8 Years Ago
Merge from main
8 Years Ago
AI Modules can be flagged as default and will be automatically added to Agents that do not currently have them installed via OnValidate Fixed UnitBehaviourWidget NRE
8 Years Ago
Interaction Desire AI WIP
8 Years Ago
SmartObject.TrySubscribe breaks first subscription matching the same InteractionPlan, when forcing subscription
8 Years Ago
Fixed bad switch in BehaviourChain.SetActive
8 Years Ago
interactions module WIP
8 Years Ago
Progress
8 Years Ago
Interaction Desire creation WIP
8 Years Ago
More dynamic DOF tweaks
8 Years Ago
Animation callbacks for carried flag to switch animator update mode Item equip replace in slot tweaks (moved code to Items component methods) Dynamic DOF fixes
8 Years Ago
Moved DSE empty consideration group warning to editor validate Asset save
8 Years Ago
added a bunch of first pass utility buildings to see if they are useful
8 Years Ago
DSE ignores empty consideration groups
8 Years Ago
AgentParameters.OnValidate ensures modules are held by the correct DM
8 Years Ago
Fixed Agent editor NRE
8 Years Ago
Clouds of war particle systems scale their emission rates with zone size
8 Years Ago
island 01 and 02 save
8 Years Ago
Removed Zone.MapCamera
8 Years Ago
Removed DecisionMakerClasses enum, GroupDecisionMaker. Merged UnitDecisionMaker into base DM Agent is now a UnitComponent Removed GPV slot override DM is aware of the GPV slot it is running for Clouds of war is spawned by zone on init, no longer needs to be present in scene
8 Years Ago
pushed root transform on animals to render layer as were are allready doing some raycasting to get rotation to terrain reexported rabbit walk with proper fps
8 Years Ago
moved weapon equipping to item management module on secondary slot
8 Years Ago
Sleep AI tweaks
8 Years Ago
Audio listener no longer follows selected Unit
8 Years Ago
Fixed NRE in AIModuleSettingsEditor
8 Years Ago
Fixed stats importer, now only loads and saves entities with enabled stats component :o
8 Years Ago
Cleanup
8 Years Ago
NRE catch in VisualFXParameters.SetupCache
8 Years Ago
manually updated rabbit walk speed to match data
8 Years Ago
improved bear deer and rabbit sleep anims
8 Years Ago
Removed DecisionMakerTypes enum, tertiary DMs from agents
8 Years Ago
Reverted a trap change that was only meant for testing
8 Years Ago
First pass on getting idling animals to go to traps Made rabbit trap affect turtles as well (rabbits seem to sleep a lot? not great for testing)
8 Years Ago
Fixed traps not setting their collider to a trigger
8 Years Ago
Removed some spamming logs
8 Years Ago
Traps can now spawn a hint when they are set up Added a new hint for traps Rabbit Trap is marked as in starting pool for testing Set up interactions for setting up a trap
8 Years Ago
More building placement improvements for building on slopes
8 Years Ago
Only using AnimatePhysics for humans
8 Years Ago
Fixed bad while condition in OverviewMapUI.ZoomToPOI rouitine
8 Years Ago
Fixed intro cameras missing post layer More map transition improvements Fixed bad profiler sample in GPV
8 Years Ago
Fixed map markers not syncing their position to their related Entity when applicable