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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Moved to post stack v2 beta Added post processing volume manager, more post support in weather system
8 Years Ago
Fixed falling trees immediately "impacting" when at high speed (bug 870)
8 Years Ago
More Item/attachment handling improvements -Units will now drop shoulder items if they need to equip something in their right hand -Added a DropItemInAttachmentSlot method to Item to blindly drop items
8 Years Ago
Fixed GetItemInAttachmentPoint using itembuffer and not MyItems
8 Years Ago
Added a couple of methods to easily query some item/attachment info to Item component and exposed the current attachment state to the Item debug panel -GetItemInAttachmentPoint -GetCurrentAttachmentPointForItem
8 Years Ago
Merging Parties to main
8 Years Ago
Merging from Main
8 Years Ago
Merging ItemEquipFix into main
8 Years Ago
Merging from main
8 Years Ago
camera zoom curve/distance tweaks
8 Years Ago
cloud colors
8 Years Ago
merge from clouds
8 Years Ago
clouds visuals
8 Years Ago
visual tweaks
8 Years Ago
fixed things being in the wrong place
8 Years Ago
deleted shit braces
8 Years Ago
stop/play surrounding particle systems
8 Years Ago
more particle system safety, prefabs
8 Years Ago
removed TODO comment because I actually did the thing
8 Years Ago
positioning of surrounding cloud particle things
8 Years Ago
get correct day/night TOD cloud color from shader globals
8 Years Ago
Fixed clouds fade color/tinting hookup
8 Years Ago
prefab, mat
8 Years Ago
Let's fill in all the triangles of the mesh
8 Years Ago
fixed map meshes being on the wrong layer, colors fuckeries
8 Years Ago
enforce correct particle system shape settings
8 Years Ago
don't rotate the mesh
8 Years Ago
cloud mesh
8 Years Ago
cloud mesh generation WIP
8 Years Ago
surrounding particle fx
8 Years Ago
TODOs, cleanup
8 Years Ago
Clouds stuff
8 Years Ago
Unit Collections will now store whether they were player created Party leader will now disband the party if they no longer have a hunt desire and the collection wasn't player created
8 Years Ago
Progress
8 Years Ago
Fixed the no condition Invite to Party ability being exposed to UI
8 Years Ago
save
8 Years Ago
WIP cloud layer mesh generation + particles
8 Years Ago
Added GameDateTime to persistence type model
8 Years Ago
Added invite to party ability to form party goal - a hunter will now form a party if a they have a valid unit nearby to invite Units will no longer automatically join parties (leaving goal in there for now in case this changes in future)
8 Years Ago
TimeManager shouldnt be saved with a timescale of 0
8 Years Ago
Tied automatic party forming to hunt desire and copied some of the considerations from the hunting module
8 Years Ago
Removed "Scaled" dateTime from TimeManager, added GameDateTime struct and replaced usages of scaled date time with either a simple day counter or GameDateTime
8 Years Ago
Party members can now get a target from the party leaders combat targets array, rather than just matching their leaders target Tweaked some score values to make party behaviour more important that some social behaviours
8 Years Ago
Fixed units chopping down trees while holding sticks (they now drop what they're holding if they can't equip a needed tool) -Bug 835
8 Years Ago
Locked independent join/create party logic behind the hunting unlock -Units can still quit parties independently
8 Years Ago
Added a new Leave Party via flags plan
8 Years Ago
Fixed Knowledge Overlay showing duplicate labels for units Fixed issue allowing PlayerCamera map to game transition to be triggered multiple times Fixed tooltips not working on the map view Fixed PlayerCamera zoom to game view transition not working when player selected a different unit on the map
8 Years Ago
Fixed map transition pausing/unpausing the game during camera movement
8 Years Ago
Map screen POI boilerplate
8 Years Ago
Exploration grid should only be padded for player tribe