19,298 Commits over 1,614 Days - 0.50cph!
Various events refactoring/cleanup
Tree felling force tweaks
Added console command:
god_mode - pass true or false to enable/disable god mode. God mode stops player controlled units from dying (they can still take damage)
set up hands for data defined item holding posing
Two new console commands:
fill_stockpile - fills whatever stockpile is under the mouse cursor with the appropriate item
finish_build - finishes the construction process of whatever building is under the mouse cursor
More dispenser spawn stuff
Preliminary dispensable spawn mesh support
Split a bunch of editor bits into files, fixed some issues with reflection utill and caching of EntityComponent drawers
Fixed WorldManager.Load loading scenes multiple times
Fixed an issue with weather loading
Fixed some shitty init order stuff with World/Zones, needs more work tho
WorldManager.UnloadZones cleanup
Cleaned up how we save and load zones/scene names (delete your saves) WIP
Dispenser spawn modes WIP
Fixed Zones ticking before they've been fully initialized
removed top and bottom from SPN_1
assets for new spawner system
re hooked up smoke mesh, lost due to unity crashing
Fixed shitty isStationary usage in the human animator, added UnitStationaryState stateMachineBehaviour
Cleaned up some Agent debug members
Mae detail view RenderTexture 2k
made wood trunk item smaller
made pine tree spit out trunk instead of logs
Fixed SetDestination never ending
Refactored Unit.Navigation so that units can only move when in appropriate animation state
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
Fixed GameManager not invoking OnGameReady in DoStartNewSession
Added Pine Tree Fellable, testbox_tree_cutting scene
Big editor/inspector performance improvements
Now picking up rabbits works for some reason
rabbits should be carryable now
Cleaning up how UI modal state
Fixed game not running from test scenes
Session/GameState cleanup