repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
seperable blur
8 Years Ago
shader includes
8 Years Ago
Tweaks, volumetric tings
8 Years Ago
Tree felling fuckery
8 Years Ago
Compile fix
8 Years Ago
Resource layer fixes
8 Years Ago
Various events refactoring/cleanup
8 Years Ago
new pine felled setup
8 Years Ago
Tree felling force tweaks
8 Years Ago
Added console command: god_mode - pass true or false to enable/disable god mode. God mode stops player controlled units from dying (they can still take damage)
8 Years Ago
set up hands for data defined item holding posing
8 Years Ago
Two new console commands: fill_stockpile - fills whatever stockpile is under the mouse cursor with the appropriate item finish_build - finishes the construction process of whatever building is under the mouse cursor
8 Years Ago
Tree force crap
8 Years Ago
More tree stuff
8 Years Ago
More dispenser spawn stuff
8 Years Ago
Editor fixes
8 Years Ago
Preliminary dispensable spawn mesh support
8 Years Ago
More tree crap
8 Years Ago
Compile fix
8 Years Ago
WIP tree felling tech
8 Years Ago
Split a bunch of editor bits into files, fixed some issues with reflection utill and caching of EntityComponent drawers
8 Years Ago
Fixed WorldManager.Load loading scenes multiple times Fixed an issue with weather loading Fixed some shitty init order stuff with World/Zones, needs more work tho
8 Years Ago
WorldManager.UnloadZones cleanup
8 Years Ago
EntityManager typo
8 Years Ago
More
8 Years Ago
Cleanup
8 Years Ago
Cleaned up how we save and load zones/scene names (delete your saves) WIP Dispenser spawn modes WIP
8 Years Ago
Fixed Zones ticking before they've been fully initialized
8 Years Ago
Added TOD_ColorGrading
8 Years Ago
removed top and bottom from SPN_1
8 Years Ago
tweak
8 Years Ago
assets for new spawner system
8 Years Ago
re hooked up smoke mesh, lost due to unity crashing
8 Years Ago
Fixed shitty isStationary usage in the human animator, added UnitStationaryState stateMachineBehaviour Cleaned up some Agent debug members
8 Years Ago
Mae detail view RenderTexture 2k
8 Years Ago
made wood trunk item smaller made pine tree spit out trunk instead of logs
8 Years Ago
Fixed SetDestination never ending
8 Years Ago
smoke fx trunk item
8 Years Ago
Refactored Unit.Navigation so that units can only move when in appropriate animation state
8 Years Ago
trimmer sleep up anim
8 Years Ago
Sleep fix
8 Years Ago
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
8 Years Ago
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
8 Years Ago
Fixed GameManager not invoking OnGameReady in DoStartNewSession
8 Years Ago
Added Pine Tree Fellable, testbox_tree_cutting scene
8 Years Ago
Big editor/inspector performance improvements
8 Years Ago
Now picking up rabbits works for some reason
8 Years Ago
rabbits should be carryable now
8 Years Ago
Cleaning up how UI modal state Fixed game not running from test scenes
8 Years Ago
Session/GameState cleanup