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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Biome material library editor improvements Replaced pines with new asset, Tree component etc
8 Years Ago
Zone+Weather sets shader global "global_Wind" in Update
8 Years Ago
Renamed Color to Main Color on before/foliage shader due to runtime errors
8 Years Ago
Updated ASE to latest version with shader instancing toggle Disabled batching on before/foliage shader + enabled instancing Activated instancing on tree trunk and leaves material
8 Years Ago
small change to where (moveStateLerped != moveState) is so will stop units from running really slowly
8 Years Ago
Misc cleanup
8 Years Ago
Misc
8 Years Ago
latest foliage shader
8 Years Ago
set materials back to speed tree
8 Years Ago
Effect icons in the detail view screen are now the same as the HUD widget
8 Years Ago
Added a check in RemoveFlag on HumanView to toggle isSleeping on the animator (trying to catch isSleeping animator bool being left on)
8 Years Ago
Fixed EntityManager throwing an exception on boot
8 Years Ago
Suppressed "Go To Sleep" command while a unit is asleep Exposed "Wake Up" command to player while a unit is asleep
8 Years Ago
Updated ASE to 1.1.0 dev 002
8 Years Ago
latest shader
8 Years Ago
missing from last checkin
8 Years Ago
shader/data backup
8 Years Ago
Fixed Delete button in Load Game screen displaying "Save" as it's text instead of "Delete"
8 Years Ago
Fixed unit portrait animators being incorrectly aligned when first opening the unit detail view
8 Years Ago
fixed building placement physics checkbox not respecting building rotation
8 Years Ago
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point also fixed being able to place at invalid rotations (again)
8 Years Ago
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
8 Years Ago
Added an editor preference that exits Play mode in the editor when a compile is detected
8 Years Ago
Navigation component clears destinations list when the last is reached
8 Years Ago
Misc
8 Years Ago
Senses gizmos debug behind editor pref/options
8 Years Ago
Fixed Dispenser spawning items at origin
8 Years Ago
Fixed WarmthNeedSimulator always returning 0
8 Years Ago
Added dancing around the fire behaviour
8 Years Ago
DSE validation null checks (allow null settings refs in data)
8 Years Ago
Prefabs
8 Years Ago
before foliage test
8 Years Ago
merging ConsoleCommands branch
8 Years Ago
merging ConsoleCommands branch
8 Years Ago
trying out several player building placement logic tweaks: -building rotation is now updated even if the placement is invalid (fixes buildings getting stuck in invalid state/rotation) -building rotation should now be more reliable/steady when moving a building -fixed buildings not updating their valid placement check when rotating
8 Years Ago
finish_build console command can now (mostly) finish building upgrades
8 Years Ago
added new Rally Group command to radial menu
8 Years Ago
Fixed bad activity creation in Relationships component Fixed potential NRE in UnitDetaiViewModal Disabled volumetric lighting pending weather/biome integration
8 Years Ago
Preloading hx shaders
8 Years Ago
UI bits
8 Years Ago
Log warnings instead of errors when a DSE element reference is null, skip over them in evaluation
8 Years Ago
Screenshake lerp strength by distance from origin Tree felling sound, tweaks
8 Years Ago
Screen shake distance is 20
8 Years Ago
Don't screenshake unless source is within a max distance of camera
8 Years Ago
Sexy tree wobble on hit
8 Years Ago
teleport_all now directly accesses the selected unit
8 Years Ago
added a "teleport_to_position" command that teleports all units to the location the camera is currently looking at (use with free cam mode)
8 Years Ago
Two new console commands: death_touch - pass true or false to enable death touch mode. When enabled all player controlled humans do 9999 damage teleport_all - teleports all controlled humans to the position of the currently selected human (might expand with more teleporting options)
8 Years Ago
reworked god mode command to set unit health to it's max value any time it's not at that value
8 Years Ago
ProjectVersion f2 Tree stuff