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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Tree cleanup
8 Years Ago
improvements to weapon sticking. added headshot procs
8 Years Ago
set windzone main to 0 as seems to not get init on startup
8 Years Ago
Updated ASE to 1.1.0 dev 004 + time fix
8 Years Ago
Fixed being able to invite animals to a party (filing this away for future turtle party dlc)
8 Years Ago
Party members now sneak if their leader is sneaking
8 Years Ago
Better follow/offset movement for party members
8 Years Ago
Basic party movement offsets
8 Years Ago
hitboxes rework WIP
8 Years Ago
Fixed messed up jog condition filename
8 Years Ago
Basic jogging logic for party members
8 Years Ago
Dont wobble if waiting for impact/settle
8 Years Ago
Trees no longer fall over on init
8 Years Ago
Wobble wobble wobble, said Mr Tree
8 Years Ago
I totally made people not block pathfinding when sleeping and forgot to commit it
8 Years Ago
Renaming things
8 Years Ago
Compiling is fun, let's do that
8 Years Ago
https://www.youtube.com/watch?v=IfeyUGZt8nk
8 Years Ago
Wobbleslerping timber feller
8 Years Ago
Wobblemetimbers
8 Years Ago
Lets not cache DataAsset name properties in OnEnable
8 Years Ago
Fixed bad activity calls in Effects
8 Years Ago
"NEXT-GEN EMERGENT PROCEDURAL TREE WOBBLES" 5/7 - IGN
8 Years Ago
added default animation to tree so shaking blends out to set wind on tree materials to 1
8 Years Ago
Added TreeModel helper monobehaviour for asset setup
8 Years Ago
trying to make trees do something nice when they hit the ground and also stop the trunk from animating when cut down
8 Years Ago
Navigation debug display Tall pines spawn population fix (entity, not prefab!)
8 Years Ago
Fixed AI designer sidebar scrollbar overlap
8 Years Ago
Exposed Agent+Behaviour GPV slots via dictionary, replacing old lookup methods.
8 Years Ago
Added ability for units to be dismissed from the party (by the leader) or leaving on their own Added a display to show the current UnitCollection on the Unit Debug Panel
8 Years Ago
Starting work on a party/group movement system -Any unit can create a party (called a Hunting Party atm) -That unit can then invite other units to join the party -Party members will follow the party leader (more logic to come) -The party leader can then disband the party, reverting party members to original behaviour
8 Years Ago
rebaked tree to stop end wobbling
8 Years Ago
Small hut sleep positions
8 Years Ago
rebaked vertex colours for small pine tree
8 Years Ago
Fixed UnitAttachments runtime adjustment not accounting for missing offset data for the active attachment role
8 Years Ago
Adjusted stone club attachment offset data
8 Years Ago
tall tree
8 Years Ago
Fixed DSE editor not showing considerations after a null element and preventing removal of the element Removed null bonus from Goal.MakeFire
8 Years Ago
GUI scene save
8 Years Ago
Updated FacepPunch Unity bits, nuked old report window
8 Years Ago
Fixed ActivityNotificationElement button click NRE and not resetting .enabled Fixed radial displaying two sets of conversation topic options (needs collating into radial levels/nested options)
8 Years Ago
the total for each sense now doesn't account for friendly units in order to stop people from waking up their fellow tribesmen until a more detailed solution has been found
8 Years Ago
Smaller InView gizmos Removing some debug bits
8 Years Ago
People should now go to sleep when they have low energy, even during the day
8 Years Ago
Fixed Conversations.GetTopics always returning false
8 Years Ago
Added ActivityTypeDefinitionEditor, shows keywords Fixed badly named ActivityKeyword interface Improved Acitivty Notifications UI widget Cleaned up use of Unit.IsInView extension method in some UI widgets (enemy overlay, conversations) Moved some DSE/Considerations editor stuff around
8 Years Ago
tree deform should mostly work, still room for lots of polish
8 Years Ago
Tree component destroys the parent resource entity when felled (after impact) Tree component drives "extra wind" for felling trees BeforeFoliage shader uses global wind vector, exposes extra wind vector, uses Vector4 (needs more tinkering from someone with a brain)
8 Years Ago
Fixed bad material call in Tree
8 Years Ago
Removed some log spam