repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
WatchTarget animations in action chain
8 Years Ago
moved ilsland02 back to build folders, fixed missing map camera
8 Years Ago
move isLooking bool from facetargetsttings to uniview
8 Years Ago
hooked up is looking animation to facetarget
8 Years Ago
'new game' motif for summer start
8 Years Ago
WIP improvements to human territorial AI
8 Years Ago
Fixing people getting stuck rotating to face a target even after the action ends Moved human territory defend behaviour to combat/defensive module
8 Years Ago
Gating UnitView.Update rotation
8 Years Ago
trap view model rebuilt
8 Years Ago
EntityViewUtility.SetupCollider tweaks
8 Years Ago
trap asset has collider and much less verts in the teather
8 Years Ago
Use PathComplete instead of !PathInvalid for distance Consideration
8 Years Ago
People should now abandon a thrown weapon if they can't path to it. QuadTree getter error logging.
8 Years Ago
Target Territory Consideration can now score non Unit targets. IGrid now has a convenience method for getting value at an Entity's position
8 Years Ago
renaming and summaries of territory related considerations
8 Years Ago
Improved AssetMenu & AssetList groupings
8 Years Ago
Animals should move towards food they can smell if they can't find anything to eat
8 Years Ago
Lots of categories on various things Tweaked Influence on buildings Territory at target as bonus or consideration for various target filters
8 Years Ago
Added SmartObjectComponentSystem, update free interaction position counts in SmartObjkect.SimTick
8 Years Ago
Merge from entity smell to main
8 Years Ago
NRE fix
8 Years Ago
Cleaning up Senses.CanPerceive overloads
8 Years Ago
Merge from main
8 Years Ago
- Fixed null unit selection in AI Designer - Added WIP Human Territory AI module
8 Years Ago
Added smell calculation of entities to Senses
8 Years Ago
Goal plan editor and break condition eval cleanup
8 Years Ago
Watch target scoring improvements, break conditions
8 Years Ago
IK look at angle check
8 Years Ago
Started cleaning up face target/look at code
8 Years Ago
A bit more interesting application of mood change when scared and fleeing.
8 Years Ago
Combat/General/Observe Threat behaviour tweaks
8 Years Ago
Fixed perception checks not working for units in UDM
8 Years Ago
Attack target ability, default for hostile units. Hunt is animal only
8 Years Ago
Debug panels use new header style
8 Years Ago
Started adding Smell to Entities
8 Years Ago
Fixed bad drawing check in playerController blocking inputs for movement mode while doing LMB hold move
8 Years Ago
LMB hold move
8 Years Ago
don't flee to origin
8 Years Ago
Added PlayerController debug mode for selection of non player controlled entities again RMB is now interact + radial, LMB is movement and selection Commented out various debug rays in FollowCamera
8 Years Ago
apparently I changed Eat Something
8 Years Ago
Fixed the game
8 Years Ago
When scared / high fear, our mood is affected.
8 Years Ago
Cap mood to 50% when fleeing.
8 Years Ago
Renamed Omnivore AI Module to be general Food, and put it on all animals
8 Years Ago
Effects can optionally filter the UnitClass they are applicable to
8 Years Ago
Added "Watch Target" behaviour under common combat module (WIP) No longer remove dead units from their group (testing) Unit DM perception filtering support Conversation topic editor
8 Years Ago
running vox stuff
8 Years Ago
Diplomacy component hooks into entity manager events to create or remove relations data
8 Years Ago
Save
8 Years Ago
Diplomacy relations used in hostility checks