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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
missing meta file
8 Years Ago
Blackboard.Copy updates keystate cache
8 Years Ago
winter start-up music
8 Years Ago
Fixed waiting for a thrown weapon when we shouldn't
8 Years Ago
Senses LOS check no longer includes Buildings layer Conditions.HasDesireSettings writes to blackboard
8 Years Ago
giving up trying to make animals turn be good for now
8 Years Ago
Senses non-unit entity LOS check has a slightly vertical offset to avoid bad ground hits UDM only filters BaseEntity.IsUsable for items
8 Years Ago
Combat Ability changing now handled independently of moving towards target
8 Years Ago
DSE player instigation debug help
8 Years Ago
GPV logs player instigated
8 Years Ago
Combat cleanup
8 Years Ago
AttackUnit action safety break/end by testing Unit.Combat.IsAttacking flag
8 Years Ago
Foldout for decision makers in Agent debug drawer
8 Years Ago
Sort components drawers in EntityDebugDrawer
8 Years Ago
Fixed various items having wrong attachment points (caused by earlier enum re-ordering)
8 Years Ago
UnitView rotation doesnt set animator "IsTurning" until we've actually started turning
8 Years Ago
Fixed AnimalSpawner not calling base.OnValidate
8 Years Ago
Cleanup
8 Years Ago
UDM filtering skips over BaseEntity.IsUsable == false More debug fuckeries Removed UnitSpawner context menu (use Animal or Tribe)
8 Years Ago
more quad tree logging
8 Years Ago
Removed UnitCanPathfindTo condition
8 Years Ago
Entity debug drawer reflection fuckeries
8 Years Ago
small stick can no longer have items attached to it
8 Years Ago
updated turning anims
8 Years Ago
bear look anim
8 Years Ago
CookCookable machine process overrides RemoveEntity and cleans cookable state
8 Years Ago
GoalPlan break condition debug log is gated by AIManager flag DepositEntity action detachs items attached to the item being deposited, where applicable
8 Years Ago
Remade human views
8 Years Ago
Fixed NRE in Action.Break Fixed occasional NavMeshAgent error when using CalculatePath in UnitDecisionMaker Fixed occasional NRE in SetDestination
8 Years Ago
piece name change
8 Years Ago
Fix MRE in CacheRagdollTransforms
8 Years Ago
Fixed NRE in SetDestinationSettingsEditor
8 Years Ago
Added CookCookableItem Action Cleaned up Action state handling LMB up is default interaction, RMB up radial, RMB down default for unit actions (e.g. combat)
8 Years Ago
made getting up from sitting more snappy
8 Years Ago
Save
8 Years Ago
Items attached to other items are included in the Unit.Items list Machine interaction intention generation can optionally specify a target process settings in InteractionSettings Draft "cook item on fire" interaction Renamed a bunch of shit Added a hack that in BehaviourChain.Add that writes entity from intention to blackboard
8 Years Ago
- Moved a bunch of members out of the Items component and into the DespositEntity Action where their only usage lives - UnitAttachments.AttachedEntities no longer includes Items
8 Years Ago
Cookable things will actually start cooking now
8 Years Ago
Always stop facing target if we move
8 Years Ago
More control over spawners in Zone testbox_hunting spawners set up to test cooking
8 Years Ago
Fixed missing attachment data for meat and fish
8 Years Ago
Fixed unit ragdoll toggles breaking selection (was caching the root xform trigger)
8 Years Ago
Fixed data browser tab NRE when using up/down arrow keys to navigate asset listings
8 Years Ago
Split UnitDecisionMaker into a partial, cleaned up filtering and added pathfinding filter
8 Years Ago
Fixed UnitView.FaceTarget being shit, now tracks targets properly WatchTarget breaks when the target can no longer be perceievd
8 Years Ago
Cooking refactor WIP
8 Years Ago
trying to re add turning and sidestep&backpedal when units get pushed
8 Years Ago
ItemAttachments can attach any entity type Moved Item.AttachedToITem to BaseEntity
8 Years Ago
Goal priority support
8 Years Ago
- UnitView ragdoll rigidbody & collider caching - Fixed occasional error caused by calling Unit.Navigation.Stop when a Unit is ragdolling