repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Group diplomacy component boilerplate, components cleanup
8 Years Ago
Animals are now scared of fire
8 Years Ago
- Fixed missing EntityComponent persisted data type - Version++
8 Years Ago
fire should now contribute to threat
8 Years Ago
Unrestricted entity selection should work
8 Years Ago
Fixed bad profiler sample in ItemAttachments Disabled interaction position block check for testing
8 Years Ago
Fixed buildings created from pre-existing views in the scene not being properly set up
8 Years Ago
Combat ability debug logging and potential fixes for some combat issues
8 Years Ago
Dynamic DOF distance fix
8 Years Ago
Dynamic FOV updates model constantly unless set to blend by distance PlayerCamera.ActiveModuleType fix
8 Years Ago
Don't tick playerController in free cam
8 Years Ago
Fixed TribeSpawners spawning twice
8 Years Ago
Fire smoke bigger, visible from distance
8 Years Ago
More spawner stuff
8 Years Ago
- Tribe spawner and controller cleanup - AI tribe in testbox - Bypass player AI unlock conditions for non player-controlled entities
8 Years Ago
recipes nom nom
8 Years Ago
more foods and recipes
8 Years Ago
Added some food and plants for recipes
8 Years Ago
HasDesireSettings Evaluate overload
8 Years Ago
data
8 Years Ago
Traps WIP
8 Years Ago
Fuckeries with combat target clearing and interrupting moving to target if there is no longer a kill desire
8 Years Ago
convenience method for clearing target, desires etc. when issuing player commands
8 Years Ago
On second thoughts, let's not do that...
8 Years Ago
let's consider the target's health when selecting a hunting target
8 Years Ago
Projectile event improvements, better handling of attachment/physics (hopefully no more spears stuck in rocks) Fixerd AttackUnit action callback NRE
8 Years Ago
Fixed issues with unit DM target filtering skipping viable targets due to smart object checks (now flagged in the filter) Fixed WorldManager clenaup NRE Behaviour chain data OnValidate plumbing People should now prefer to hunt targets with injuries, wounds or generally lower health
8 Years Ago
Data
8 Years Ago
Data (validated all goal plans, adding new fields)
8 Years Ago
Fixed UnitDecisionMaker.FilterEntities skipping over alive units
8 Years Ago
Fuckery
8 Years Ago
Unit decision maker target filtering all goes through the same method, uses a buffer instead of iterating over the source arrays
8 Years Ago
Fixed missing/bad goal plan ref in human/Hunting module AIDesigner debug logs when things are null when loading graph data
8 Years Ago
better flag filtering
8 Years Ago
Unit weight tracking is done in the UnitAttachments component Data fixes
8 Years Ago
Fixed ammo not actually being removed
8 Years Ago
HumanController save
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Animation events crap
8 Years Ago
Animation state tag logs
8 Years Ago
Cleaning up animator state tag events, item callbacks
8 Years Ago
set IsActive on pickUpEventData when picking up to container
8 Years Ago
hunting testbox added to menu
8 Years Ago
Human controller override layer for carried anim Fixed UnitView ragdoll toggle fucking with physics on nested item views
8 Years Ago
Fixed Quiver being wearable Fixed WorldManager cleaning up items it should not Added override layer to animal controller, fixes deer running while held
8 Years Ago
missed one
8 Years Ago
SFX for herbalism/harvesting
8 Years Ago
Fixed issue in Unit.Navigation where destination reached callbacks wouldn't fire correctly when the navmesh path is very short Fixed debug spawning opening the radial on click in the game view
8 Years Ago
People will always drop dispensers before interacting with them (big rocks, corpses, etc)