repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed issue with picking up items to containers (callback was trying to attach first rather than deposit)
8 Years Ago
Added container display to DebugPanel UnitItems.
8 Years Ago
Ignore held items for crafting gathering
8 Years Ago
trying to stop turtles roaring
8 Years Ago
Added ItemContainer.Contains taking ItemFitlerSet, used by Items.IsCarrying Items component no longer adds all items to it's array, even Item.Weight moved to property, includes container contents weight
8 Years Ago
Items.IsCarryingNumberOfType cleanup, removed overload with list filling
8 Years Ago
IsRequiredForBlackboardCraftDesire condition skips stuff we already have
8 Years Ago
Player craft commands dont clear desires to keep items that will be used by the craft
8 Years Ago
Mixture items should use pots both as ingredient and tool.
8 Years Ago
Merged from Mixtures branch
8 Years Ago
The tool can now also be used as an ingredient when crafting.
8 Years Ago
I think we should apply skill gain and too usage + activity even if we fail to pick up a crafted item? I mean, it's already crafted so...
8 Years Ago
Merged from main
8 Years Ago
Renamed StatManipulatorParametersEx methods to be more accruate
8 Years Ago
Effect.OnStateEnter cleanup, comments
8 Years Ago
Effect stat manip change
8 Years Ago
StatManipulators now use Asset-based Simulators
8 Years Ago
Should be able to put mixtures in a pot
8 Years Ago
Start to mixtures
8 Years Ago
Added "Can Path To" condition to pickup interaction
8 Years Ago
Moved ground normal alignment from AnimalView to UnitView
8 Years Ago
Fixed weather events error
8 Years Ago
Buffer source list in AudioManager.InternalReset
8 Years Ago
Merge from manager cleanup
8 Years Ago
Merge from main
8 Years Ago
Save
8 Years Ago
Fixed inactive spawners error on load/start Added CanPathfindTo condition
8 Years Ago
Super dank stat simulator editor
8 Years Ago
Save
8 Years Ago
Fixed manager init Freezing effect kicks in below 5, not 8
8 Years Ago
more
8 Years Ago
more
8 Years Ago
wip
8 Years Ago
DynamicDOF now is AlwaysEnabled, but checks for Target == null on Tick. Reset override sets Target to null.
8 Years Ago
Clear InteractibleControllers in PlayerController on Reset. DynamicDOF no longer is AlwaysEnabled (confirm this is ok @billowe) DynamicDOF now overload Reset to set Target to null and disable itself.
8 Years Ago
Added new sleep module for bears
8 Years Ago
Wearable fix
8 Years Ago
Effects cleanup Wearable parameters holds a list of stat manipulators
8 Years Ago
Stat.TickOnMinute null check
8 Years Ago
Stats tick their own manipulators
8 Years Ago
merge Stat Simulator rework to main.
8 Years Ago
Stat Simulators are now Assets
8 Years Ago
Effects now a UnitComponent, fixed an issue that prevented certain configurations of effect actions from being valid Fixed unit clones being created with ragdolls enabled if you select a unit for the first time when they're ragdolling Survival game mode shit, starting starts moved to the game mode def, added some randomisation Testbox things
8 Years Ago
Stat Simulators as DataParameters WIP
8 Years Ago
turtle ow SFX
8 Years Ago
craftable hide bed
8 Years Ago
Added fear manipulator tick simulator
8 Years Ago
Fixed retarded removal bug in Senses
8 Years Ago
death SFX stuff
8 Years Ago
ConditionUtility consistency