19,298 Commits over 1,614 Days - 0.50cph!
better placement of being carried anim
Dead flag checks on interiors and unit collections
Disabled Unit/Unit physics collisions
Portrait widgets material instancing fixes
DropUnit action calls EnableRagdoll
Unit carrying / attachable progress
Added scared and not scared effects
WIP carry unit action
Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
changed pose of isBeingCarried so its probably not as bad without offset
Physics and weight data consistency, unit view rigidbody settings fuckery
Morale threat map calc ignores dead units
Stats component disabled on unit death
Fixed game staying paused when building placement is cancelled
Debug spawner spawns items with some more Y offset
Fixed campfire not taking fuel
Fixed portraits for disabled/dead units matching rotation of ragolls
Unit animation disabled after death
Pause time during building placement
Merge from attachments branch
Attachable book keeping, events
Fixed player controller issues
Better dead people tooltips
Fixed player controller not clearing radial command buffers properly
Entity description only runs through enabled components
TickableEntity only ticks enabled components
More player controller crap
PlayerController supports smartobjects on units
Cleaned up DSE utility EvaluateConditions method so that we correctly set the "hide from UI" out bool when we don't get our desired result
Human + deer corpse data, butcher skill def
Attachable, SmartObject and Dispenser are default components for all Units
Units no longer create items to represent their carcass upon death. Refactored all the things. (WIP)
Removed attachable functionality from Items and put it in the Attachable EntityComponent
OnValidate for porting PhysicalParameters to AttachableParameters
Merge from main
Item settings editor cleanup
Added classes for an Attachable Component
UnitAttachments support for attaching all Entities WIP
Fixed PersistedEntityData missing a ProtoInclude for Hint.PersistedHintData
Removed some placeholder effects
Added missing actions assets from last commit
Human tooltips prioritise critical effects
Agent disabling when people are disabled or dead
Added ToggleUnitRagdoll Action
Added some Disabled Unit flag gating to Senses, Agent
Fixed ECS ticking disabled components