repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
better placement of being carried anim
8 Years Ago
Dead flag checks on interiors and unit collections Disabled Unit/Unit physics collisions
8 Years Ago
wolf anim tweaks
8 Years Ago
Save
8 Years Ago
Portrait widgets material instancing fixes
8 Years Ago
DropUnit action calls EnableRagdoll
8 Years Ago
Unit carrying / attachable progress
8 Years Ago
Added scared and not scared effects
8 Years Ago
made grass bed buildable
8 Years Ago
grass bed
8 Years Ago
shivering SFX
8 Years Ago
WIP carry unit action Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
8 Years Ago
human vox updates
8 Years Ago
changed pose of isBeingCarried so its probably not as bad without offset
8 Years Ago
human isBeingCarried
8 Years Ago
Physics and weight data consistency, unit view rigidbody settings fuckery
8 Years Ago
Morale threat map calc ignores dead units
8 Years Ago
Stats component disabled on unit death
8 Years Ago
Another debug spawn fix
8 Years Ago
Fixed game staying paused when building placement is cancelled Debug spawner spawns items with some more Y offset
8 Years Ago
Fixed campfire not taking fuel Fixed portraits for disabled/dead units matching rotation of ragolls
8 Years Ago
Unit animation disabled after death
8 Years Ago
Pause time during building placement
8 Years Ago
Merge from attachments branch
8 Years Ago
Attachable book keeping, events
8 Years Ago
Fixed player controller issues
8 Years Ago
Unit components fuckery
8 Years Ago
Better dead people tooltips
8 Years Ago
Fixed player controller not clearing radial command buffers properly Entity description only runs through enabled components TickableEntity only ticks enabled components
8 Years Ago
Conditions fix
8 Years Ago
More player controller crap
8 Years Ago
PlayerController supports smartobjects on units Cleaned up DSE utility EvaluateConditions method so that we correctly set the "hide from UI" out bool when we don't get our desired result
8 Years Ago
Human + deer corpse data, butcher skill def
8 Years Ago
Data save
8 Years Ago
Attachable, SmartObject and Dispenser are default components for all Units
8 Years Ago
Fixed errors
8 Years Ago
Units no longer create items to represent their carcass upon death. Refactored all the things. (WIP)
8 Years Ago
Removed attachable functionality from Items and put it in the Attachable EntityComponent
8 Years Ago
OnValidate for porting PhysicalParameters to AttachableParameters
8 Years Ago
Merge from main Item settings editor cleanup
8 Years Ago
8 Years Ago
Added classes for an Attachable Component
8 Years Ago
UnitAttachments support for attaching all Entities WIP
8 Years Ago
Fixed PersistedEntityData missing a ProtoInclude for Hint.PersistedHintData
8 Years Ago
Removed some placeholder effects
8 Years Ago
Data
8 Years Ago
Added missing actions assets from last commit Human tooltips prioritise critical effects
8 Years Ago
save
8 Years Ago
Agent disabling when people are disabled or dead
8 Years Ago
Added ToggleUnitRagdoll Action Added some Disabled Unit flag gating to Senses, Agent Fixed ECS ticking disabled components