19,298 Commits over 1,614 Days - 0.50cph!
Fever effect description is slightly more informative.
Renamed Mixture 1 to Cure Fever.
Somehow the Item Mixture1 View got messed up / removed. Adding it again (right now just an empty pot).
Mixture now cures sickness, which currently should remove the fever effect (1st iteration).
Added Fever Illness Effect.
Added TimeSinceEffect trigger WetFor30MinutesOrLonger.
Item validation (default interactions)
Senses ignores unit's items
Senses debug ray depth test off
Fixed item views getting the wrong mass
ItemSetttings.OnValidate ensures always have a default interaction (Pick Up if available)
Fixed turtle not workign (removed "ow" animation from the override controller as it breaks everything
Fixed the camera keyboard controls
Fear stat used in flee scoring
Scared/NotScared effects renamed, added new Scared effect
Alert effect wakes units up
Fixed FuelToEffect having bad wetness checks
Commented out some label validation fuckery
Interaction description tweaks
follow camera lerp changes
Crappy keep in bounds things
Optional Senses LOS checks for all entity types
Unit Knowledge optionally never forgets certain entity types (e.g. Hints)
Let's not go to sleep if we're cold
Add view for Mixture1 item properly.
Is Carrying Number Of Type now checks containers and counts the items in containers as well (recursively for containers within containers support as well).
Deposit to container interaction for item containers
Failure explanations for all conditions use default string from data