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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
TribeStatMeasurementTrigger uses stat measurements extension methods and Groups built in stats rather than manually averaging values Added GroupStatConsideration
8 Years Ago
Data save, player prefab tweaks
8 Years Ago
Fixed ActivityManager.SubscribeTo being shit
8 Years Ago
Player progression / AI unlocks must specify desire type
8 Years Ago
8 Years Ago
Fixed BaseDesire.Fulfill NRE
8 Years Ago
Added Hint to BlackboardData Removed internal callbacks in BaseDesire
8 Years Ago
Desire event resets
8 Years Ago
Fixed SetNewHuntingTarget goal plan creating infinite hunt desires
8 Years Ago
Fixed player controller not actually creating instance of AbilityPlan for the default neutral target ability
8 Years Ago
Default RMB command for neutral targets is to create both hunt and kill desires Desires event cleanup
8 Years Ago
merge fix
8 Years Ago
Hunt Desire can now specify a UnitSettings. Added InternalReset to Desires.
8 Years Ago
AI unlocks via goal plan completion and activity (Desire fulfillment) listeners AI unlocks definition editor Added hunting area hint CreateHuntDesire action has two modes (blackboard, target position)
8 Years Ago
Added Tribe Amount of Food Consideration. DesireSelector cleanup
8 Years Ago
group cleanup of unused stuff
8 Years Ago
Item pickup sets group ownership of item
8 Years Ago
Crafted items have Group & Controller assigned to that of the unit doing the crafting
8 Years Ago
Tree fuckery
8 Years Ago
Commenting out DataAssetValidator which I suspect is causing reimporting of various assets Fixed ResourceViewUtility not picking up state objects that are inactive in the source asset/prefab Fixed NRE in KeywordsUtility.BuildDescription effect overload Testing tree felling fuckery
8 Years Ago
Unit Vox additions
8 Years Ago
8 Years Ago
Visual FX scale reset optional
8 Years Ago
Arrows can only be held in RHand, so Bow isnt blocked Fixed VisualFX entity destruction callback MRE
8 Years Ago
Added IsHeldItem condition blackboard mode, used by Equip Weapon goal plan in human offensive AI module
8 Years Ago
Testbox nospawns consistency
8 Years Ago
Data save, testbox_nospawns navmesh
8 Years Ago
Ammo usage WIP It's now possible to craft more than 1 item (arrows)
8 Years Ago
weather SFX
8 Years Ago
Visual FX positioning tweaks
8 Years Ago
SensesMeasurementTrigger logs values for the evaluation Increased "TooNoisyToSleep" threshold
8 Years Ago
Testbox funky biome
8 Years Ago
Starting date/time is set in survival game mode def
8 Years Ago
Removed dead zombie dude from testbox
8 Years Ago
Effect has short description field
8 Years Ago
GetCriticalEffect should use first or default
8 Years Ago
Freezing effects things
8 Years Ago
Cold breath FX
8 Years Ago
made freezing idles a bool
8 Years Ago
Fixed Effects.GetCriticalEffect being shit
8 Years Ago
Fixed VisualFX NRE
8 Years Ago
Visual FX destroy on entity destruction
8 Years Ago
male shiver sound adjust
8 Years Ago
Player controller cleanup Reduced unit audio distance
8 Years Ago
Removed collaboration for curing sickness. FeedItemToTarget action (with blackboard and intention support)
8 Years Ago
Humans no longer aligned to ground
8 Years Ago
freezing and sleeping
8 Years Ago
Cure Sickness collaboration ability (recipient must be disabled). Role definition "herbalist". Target Consume Item action (target unit as behaviour target, item as blackboard item).
8 Years Ago
if human temp <20 then play freezing anim as idle all the time (should beable to still emote)
8 Years Ago
trying to stop bear noise from turtle