repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
InteractableIndicator uses late update
8 Years Ago
moved the camera target back down to a sensible height
8 Years Ago
Fixed the follow camera a bit
8 Years Ago
Wearable weather decay check optimsation (check wearer's active interior first)
8 Years Ago
Wearables cleanup
8 Years Ago
Fixed UnitEffectIcon.CompareTo NRE
8 Years Ago
Fixed bad return in FollowCamera.HandleInput
8 Years Ago
Wearables only decay from the effects of weather when they're outside Wearables take half of all raw combat damage EffectList sorts by severity FollowCamera null checking
8 Years Ago
Misc UI crap
8 Years Ago
building nmo setup
8 Years Ago
Goal holds Energy and Stamina considerations, while goal plans disabled considerations and just rely on bonuses for scoring.
8 Years Ago
Added energy and stamina considerations to validate the goal and goal plans for fever sickness.
8 Years Ago
Sleep Off Sickness called Sleep Off Fever now (goal).
8 Years Ago
Illness effects now actually apply the Sick flag while effect is active.
8 Years Ago
Add Disabled flag action should be executed on break.
8 Years Ago
Add/Remove Disabled unit flag actions Fever Sleep interactions now add and remove Disabled flag.
8 Years Ago
More work on sickness.
8 Years Ago
Working on sickness.
8 Years Ago
Unit flags are built into Effect, no longer requires actions. Also prevents removal of flags set by other active effects Added UnitFlags.Disabled PlayerController handling of disabled selected units, cursor state and no interactions/commands Action drawer context awareness + cleanup Removed some unused actions
8 Years Ago
Merged from branch
8 Years Ago
Merged from main
8 Years Ago
tweak
8 Years Ago
Overhangs don't fuck up the camera so much now
8 Years Ago
More camera improvements
8 Years Ago
Meager start to sickness module and "sick" unit flagging.
8 Years Ago
more camera tweaks
8 Years Ago
Palisade interaction positions
8 Years Ago
Remaking building views
8 Years Ago
player prefab and GUI save
8 Years Ago
Distance consideration is going to fuck your CPU
8 Years Ago
Camera improvements
8 Years Ago
BuildingViewUtility 0 radius/size on obstacles
8 Years Ago
fence and store assets reimported
8 Years Ago
added nmo to fences and store fbx
8 Years Ago
updated building assets
8 Years Ago
nmo in building assets
8 Years Ago
Building views reimport for obstacles
8 Years Ago
BuildingViewUtility creates obstacles from primitives
8 Years Ago
nmoBox and nmoCap on non zerored transforms for small building and campfire
8 Years Ago
Fixed NRE in SmartObject.GetFreeInteractionPositionCount
8 Years Ago
Sheltered and Campfire effects reduce Wetness Owned interactions set on some buildings Put the weather widget back in
8 Years Ago
shitty basket you cant put food into
8 Years Ago
Weather system refactored to use event queue, seasonal weather weights etc Fixed Wet effect not measuring normalized Wetness stat UnitAttachments.Tick editor attachment crap adds data if there is none
8 Years Ago
shelve
8 Years Ago
rubbish grass assets that let you build grass roofs and to be used in future items (baskets) abiltity to hand animate mouths sometimes improve some social anims
8 Years Ago
testbox tweaks
8 Years Ago
Cave in testbox Misc navigation fuckeries
8 Years Ago
Wet effect
8 Years Ago
EffectsList unfuckery
8 Years Ago
Fucking errors