repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
GoalPlan overriding WIP
8 Years Ago
Added intention generation methods for Building Stockpile component, also ItemContainer case impl Added interactions for Stockpile and ItemContainer deposit (blackboard + intention variants as per existing patterns) Added override goal plans list + drawer Fixed buildings that don't require construction or any materials not being correctly set to finished state when placed
8 Years Ago
tidied up the human view spine movement a bit, still needs more supporting work to get combat looking better
8 Years Ago
Version++
8 Years Ago
Opening the radial menu pauses time
8 Years Ago
UI toolbar tweaks
8 Years Ago
UI toolbar shows widgets, added isolate and show all buttons
8 Years Ago
More camera fixes
8 Years Ago
Removed broken trigger
8 Years Ago
FreeCamera.NormalizedDistance is clamped
8 Years Ago
Zoom and FOV tweaks UI hotspots no longer update when the cursor is hidden
8 Years Ago
Sleeping in building has higher priority than any other goal plan in the human sleep module Follow camera zoom distance reduced
8 Years Ago
Added TimeSinceEffect trigger Added test Hypothermia illness effect, increasing chance to trigger after 30 minutes of having the Freezing effect
8 Years Ago
grab move on follow camera
8 Years Ago
camera dampening
8 Years Ago
more camera fuckeries
8 Years Ago
Hacky building interaction ownership system
8 Years Ago
Follow camera fuckeries
8 Years Ago
Editor fixes, cleanup
8 Years Ago
Moved desire creation params to BehaviourChain wrapper Follow camera offset clamp fuckery
8 Years Ago
Follow camera offset fiddling, still shit
8 Years Ago
changed values to make human turning a bit smoother
8 Years Ago
optimised animationrootmotion.cs slightly
8 Years Ago
bear root motion fix and also make sure attacks finish before starting the next one
8 Years Ago
Let's not divide by 0 when calculating combat related skill gains
8 Years Ago
thrown rocks will now actually fall to the ground
8 Years Ago
clear combat target also clears kill desires
8 Years Ago
Basic somewhat janky implementation of hunting in area
8 Years Ago
People now go to a desired hunting area (but don't do anything yet)
8 Years Ago
More changes to make hunt desires work. AI for hunting in area WIP.
8 Years Ago
Hunt desire creation from radial
8 Years Ago
Started adding Hunt Desire
8 Years Ago
Belief system boilerplate
8 Years Ago
tweaked territory AI thresholds to avoid territorial animals being stuck in a return to territory loop
8 Years Ago
Disabled offset in FollowCamera
8 Years Ago
Disabled auto tilt
8 Years Ago
Misc
8 Years Ago
Prefab fuckeries
8 Years Ago
Camera fuckeries
8 Years Ago
Disabled follow camera tilt, now only adjusted via zoom curve. Added movement input follow offset test
8 Years Ago
Player prefab, some follow camera field NonSerialized attribs
8 Years Ago
tweak
8 Years Ago
Wearable no longer implements ITickable
8 Years Ago
Item decay progress; Wearable uses similar calc to Buildings (Wearables have a rain resistence and armor) Tool and Weapon components have a Use method, with some temporary calc using Skill values Items that reach durability of 0 are destroyed. which records activity/spits UI notifications EntityComponentParameters can override array of required component types, validated in editor Touched a bunch of assets because of validation
8 Years Ago
follow camera returns if the target is null
8 Years Ago
Fixed combat accuracy calculation to not be derpy. Camera mode can be toggled with B key.
8 Years Ago
Moved item decay boilerplate to a component
8 Years Ago
Merge from item decay
8 Years Ago
Got rid of casting in LayoutLerp update (still shit) Item tool/weapon/wearable flag NRE fixes
8 Years Ago
Tool to ItemComponent, added durability data