repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
More error fixes
8 Years Ago
Save
8 Years Ago
Fixed errors
8 Years Ago
Navigation.IsValidDestination only returns true if the path is complete UI fuckeries
8 Years Ago
cave music
8 Years Ago
Durability % tooltip fix
8 Years Ago
BaseEntity caches last view position to avoid MREs when things die Wearable durability loss on combat hits Warnings
8 Years Ago
Disabled eye adaptation to see if it fixes these build errors
8 Years Ago
data save
8 Years Ago
Combat.HasValidLastReceivedHit checks that the attacker in the event data is not destroyed or null
8 Years Ago
Also listen to removal of parent desires
8 Years Ago
Post processing from asset store instead of github...
8 Years Ago
Desires can now have a parent Desire
8 Years Ago
Updated post pro, fucking with player settings
8 Years Ago
NRE fix in Interrupt Attack. Combat debug shows current Combat Ability.
8 Years Ago
Weather FX tweaks Firewood attachment point fix (hands only)
8 Years Ago
Added Combat Component Debug
8 Years Ago
Version++
8 Years Ago
8 Years Ago
Camera FOV fix
8 Years Ago
Cave stuff
8 Years Ago
Caves WIP
8 Years Ago
More attack move tweaks
8 Years Ago
Disabled navmesh area modifiers on cliff prefab rock objects
8 Years Ago
Made area hunting into more of an attack move type command. Positions and PositionSets can now be written directly to Blackboard.
8 Years Ago
Decision log shows role score for goal plans
8 Years Ago
Added Roles.ChangeRoleWeight for cleaner usage Added Gatherer Role, used by various gathering related goal plans GoalPlans can now define Role params UnitSettings.RolesParameters no longer has to define a list of valid roles for that Unit type, instead we use them all via RoleDefinition.Definitions AssetMenu/AssetList doesnt nest stuff if there's only a single reasonably sized group of uncategorized items (e.g. definitions)
8 Years Ago
Tweak to Wander Alone chance (from 50% to 25%)
8 Years Ago
Remove penalties and bonuses to whether we're carrying anything in the fight between gather and deposit goal plans.
8 Years Ago
Rock Stockpiles should take small rocks, not big ones (has room for 100 after all, and fits stockpile rocks better)?
8 Years Ago
improved store models a bit
8 Years Ago
navmesh path on selected unit when gizmos unit is ticked
8 Years Ago
Fixed potential missing key in UnitPortraitManager
8 Years Ago
Fixed NRE in PlayerController.EvaluateSmartObjectInteractions
8 Years Ago
FollowCamera noramlized distance fixes
8 Years Ago
Reverted dampening scaler
8 Years Ago
FollowCamera dampening scaled with timescale
8 Years Ago
gave rocks correct name and values
8 Years Ago
Crafting tool use
8 Years Ago
Tool usage in TakeFromDispenser Action
8 Years Ago
Stockpile support in PlayerController+Commands.EvaluateSmartObjectInteractions
8 Years Ago
let's not automatically set an attacker as a target, even if we aren't attacking them
8 Years Ago
Fixed vertex animation not working when items were removed from a stockpile or machine
8 Years Ago
Fixed bad deposit action mode for stockpiles
8 Years Ago
Updated views
8 Years Ago
Added stockpiles for rocks and big sticks, interaction position data
8 Years Ago
store rock and stick assets
8 Years Ago
Trying out ignoring the current goal plan when scoring
8 Years Ago
Stockpile related conditions, WIP AI Removed GoalPlanVariantSlotType.Either
8 Years Ago
quick stockpile meshs for mud and pins and removed collision from fbx import so data can build it