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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Wearable and Weapon to ItemComponents
8 Years Ago
MachineProcess start/stop cleanup
8 Years Ago
Tweaks
8 Years Ago
Portrait stat meters
8 Years Ago
Dispenser tooltips
8 Years Ago
More
8 Years Ago
UI refuckeries
8 Years Ago
Camera set to follow mode by default
8 Years Ago
cleanup
8 Years Ago
Fixes
8 Years Ago
Bunch of refactoring to deal with entity visibility (fog of war prep)
8 Years Ago
Switched a few resource and item gathering related find targets to use pathfinding based distance considerations
8 Years Ago
Fixed contextual hints showing in editor when not behaving as standalone
8 Years Ago
Hints UI stuff only shows in editor if we're flagged as BehaveAsStandalone
8 Years Ago
Fixed UnitIsBeingAttackedCondition not overriding all required methods to be used as a break condition for goal plans
8 Years Ago
Missed a )
8 Years Ago
Island1 spawn tweaks, added wolves. Fixed NRE in UnitSpawner when assigning a pre-exiting building view as the base Fixed error in TimeRangeParametersDrawer
8 Years Ago
Removed most foods from procedural spawns, added hand placed spawns to island01 Added new considerations to building AI module goal plans, people will now prioritise buildings that are nearer completion,or require fewer resources Target filters can now filter for interaction plans on the target entity, fixes a lot of cases where the AI would repeatedly fail to find a valid target for a given behaviour (gathering especially) Target filter editor improvements for the above ^
8 Years Ago
Desires.ClearPlayterCreatedDesires supports a list of exempt desire types PlayerController.ExecuteBuildingCommand doesnt clear existing Building or BuildingAction
8 Years Ago
Added BuildingConstructionStateConsideration
8 Years Ago
Fixed portraits not working after game restart
8 Years Ago
Minor ActionChain cleanup
8 Years Ago
Couple of rare NRE catches
8 Years Ago
Time range compile fix, hints text tweaks
8 Years Ago
Fixed issue with translation of time range values
8 Years Ago
Fixed Items.RemoveItem NRE
8 Years Ago
Quality settings ultra default
8 Years Ago
Version++
8 Years Ago
Fixed NRE
8 Years Ago
More icons in effects list pool
8 Years Ago
Hopefully fixing some shit with effects listing
8 Years Ago
Meat scales
8 Years Ago
Fixed corpses having their own view cached as embedded projectile on init
8 Years Ago
Meat scales, less meat from deer
8 Years Ago
Protected the Animator setter in EntityView.
8 Years Ago
made meat mushrooms and berries nutritious
8 Years Ago
UnitView and BuildingView was hiding base EntityView Animator property without that being necessary (made Unity throw like 50 serialization errors on compile).
8 Years Ago
Merged in Time Range refactor
8 Years Ago
Merged from main
8 Years Ago
Time Range Score now takes current hour and current minute, for a smoother score over time.
8 Years Ago
Unit test of Time Range and fixes for the stuff it unveiled.
8 Years Ago
Added an EvaluateSimple function to ResponseCurve API, which only evaluates using the simplest form possible of the curve type specified (only support linear functions and normal distribution right now). Doesn't allow the tweaking of slope, exponential, and hor/vert shifts.
8 Years Ago
Various
8 Years Ago
PlayerProgressionWidget shows AI unlocks, audio support Added contextual hints, pull hints text from files
8 Years Ago
Current Time should only add a day if it's hour is less than the start time hour, and the end time day is greater than the start time day.
8 Years Ago
Removed PeakTime from Score and TimeRangeParams. PeakHour is still used, but only by editor.
8 Years Ago
Moved time range functionality over to using DateTime/TimeSpan.
8 Years Ago
Fixed a bug that would cause effects to be returned to their parent entities pool before executing their exit action chain
8 Years Ago
made turtle not fall though the floor when dropped, but will break next time view is remade
8 Years Ago
Fixed Effects never ticking removal action chains