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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
MachineProcess.IsAvailable is virtual, no longer persisted
8 Years Ago
Sleeping effect dops all items
8 Years Ago
Fix the among best condition in DM that we don't throw away all the best ones and keep the rest.
8 Years Ago
InteractionPosition block check is on demand, commented out failures UI debug log
8 Years Ago
Commented out a debug log
8 Years Ago
5.6.0f2 shader auto-updates
8 Years Ago
Fixed NRE in Ambient Sound Player
8 Years Ago
EntityViewUtility fuckeries
8 Years Ago
stuff
8 Years Ago
night bundle configure
8 Years Ago
night ambience bundle
8 Years Ago
AmbientSoundPlayer uses TimeRange, added some utility
8 Years Ago
daytime ambience bundle
8 Years Ago
AmbientSoundPlayer no longer uses AudioManager, instead requries AudioSource sibling component
8 Years Ago
Some syntactical cleanup, but solution looks great!
8 Years Ago
atmos 06.01 edit
8 Years Ago
Removed missing atmospheric music reference
8 Years Ago
Remade berry bush view Fixed some issues with TakeFromDispenser HarvestFoodConsideration now DispenserItemFoodValue, writes to blackboard.InteractionPlans Added BlackboardKeys.Dispenser Fixed bad FuelToEffect.Progress value Fixed machines not updating shader animation values when items are removed Various food AI module tweaks
8 Years Ago
Merge DM fix to main
8 Years Ago
seems to be more or less working now
8 Years Ago
WIP
8 Years Ago
Reset game time when restarting or starting a new session
8 Years Ago
SmartObject subscription logs are gated by AIManager.DebugLoggingEnabled Removed debug logs in FuelToEffect, fixed incorrect DateTime comparison in OnHour callback
8 Years Ago
Fixed fuel to effect not consuming items as they burn
8 Years Ago
Working towards fixing the issue with DM.
8 Years Ago
BinaryHeapPriorityValue replaces LastDecisionScore in the binary heap random selector.
8 Years Ago
GPV score comparison logging
8 Years Ago
Fixed machine process being stopped in Tick due to stupid code
8 Years Ago
FuelToEffect.AddItem only adds time to the process EndTime when already running, else we let StartImplementation do the calculation
8 Years Ago
Machine process cleanup
8 Years Ago
BehaviourChainElement handles smartObject unsubscription
8 Years Ago
CancelSmartObjectSubscriptions should be called consistently from BehaviourChain with respect to IsBroken check. Remove dangling CancelSmartObjectSubscriptions from Agent+Behaviour (from past reservation logic).
8 Years Ago
Removed old call to BehaviourChain.CancelSmartObjectSubscriptions
8 Years Ago
Misc
8 Years Ago
BehaviourChain.Break calls CancelSmartObjectSubscriptions before breaking the currently active behaviour
8 Years Ago
GoalPlanVariant.SetActive and BehaviourChain.SetActive both return bool, better handling of failure
8 Years Ago
NRE catch in PlayerProgression.OnUnitGoalChanged
8 Years Ago
Fixed shitty code
8 Years Ago
Replaced BehaviourChain.CurrentElement property with GetCurrentElement method
8 Years Ago
BehaviourChain.SetActive active returns if CreateInteractionBehaviour fails for any reason
8 Years Ago
Colors
8 Years Ago
Added some debug logging for selected unit subscription changes in SmartObject
8 Years Ago
Human/Hunting AI module has "Is Sleeping == false" condition Increased momentum drain on idle goal plans
8 Years Ago
Fixed previous commit
8 Years Ago
Improved machine process availability checks (cache dependency state)
8 Years Ago
Fixed MachineProcess.IsAvailable never being set back to true when the items are removed or used
8 Years Ago
Removed useless smartobject subscription cleanup from GoalPlanVariantSlot.TrySetGoalPlanVariant
8 Years Ago
SmartObject.CanSubscribe no longer checks for existing subscriptions
8 Years Ago
Commands widget category toggle button sounds
8 Years Ago
Fixed hover animation issue on tribe trackers