repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Buildings destroy items on deposit, because fuck it
8 Years Ago
Machine process persistence fuckeries, CookCookable cleanup
8 Years Ago
Corpse creator NRE stuff
8 Years Ago
Fuel to effect hour callback safety
8 Years Ago
MachineProcess calls AddItem on load
8 Years Ago
More corpse stuff
8 Years Ago
Editor fixes
8 Years Ago
Porting all corpse data to CorpseCreator params, items are created programmatically. Deleted corpse items. Deleted some unused goal plans
8 Years Ago
Set the desire weight considerations to be the correct types
8 Years Ago
Added a third Desire Weight mode and started replacing desire weight usages with the correct type
8 Years Ago
Cleaning up AI data Deleted ItemGathering module
8 Years Ago
made radial menu really snappy
8 Years Ago
SFX to new build anim
8 Years Ago
No ground radial movement shit
8 Years Ago
Removed player commanded building goal
8 Years Ago
DesireWeightConsideration weight scaling modes
8 Years Ago
DesireWeightConsideration tweaks
8 Years Ago
Formatting
8 Years Ago
Testing singular building goal
8 Years Ago
missed one
8 Years Ago
udpating animal assets
8 Years Ago
bear and croc assets
8 Years Ago
UnitViewUtility.UpdateViewFromSourcePrefab doesnt need to instantiate the old prefab
8 Years Ago
Minor layout cleanup
8 Years Ago
Merge from main
8 Years Ago
Replaced an error with a warning
8 Years Ago
Minor UDM layout crap
8 Years Ago
Fixed ItemFilterSet NRE
8 Years Ago
Consumable is now an item component, supports decay Added ICookable interface, used by Consumble and Corpse MachineProcess.CookCorpse is now CookCookable
8 Years Ago
Let's start with the highest priority rather than the lowest when iterating through goals of modules in DM.
8 Years Ago
Make every goal start at a priority value of 10 in the editor.
8 Years Ago
Merged from main
8 Years Ago
Goal priorities in DM.
8 Years Ago
Improving GPV construction failure events Various AI tweaks
8 Years Ago
set meat material value on corpse skinning to prevent errors from art side
8 Years Ago
GoalPlan.BringDispenserItemToPlayerBuilding filters for held items
8 Years Ago
Added CanPickUpDispensable Condition, added to Added Unit.Items.CanPickUp and Unit.Attachments.CanAttach overloads for ItemSettings
8 Years Ago
Save
8 Years Ago
Hints video support
8 Years Ago
Hint screenshot support, layout tweaks
8 Years Ago
Hints crap
8 Years Ago
Hints UI editor, disabled player progression widget
8 Years Ago
Hints widget
8 Years Ago
TakeFromDispenser ConsumeOne mode doesnt pick up the item
8 Years Ago
Effects cleanup
8 Years Ago
Fixed Effect not reseting removal action chain validity
8 Years Ago
Revert log
8 Years Ago
Save, log changes
8 Years Ago
Fixed DropHeldItems Action NRE
8 Years Ago
Fixed bad block check in SmartObject.GetFreeInteractionPositionCount