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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
atmos 39 tags
8 Years Ago
atmos piece 39 added
8 Years Ago
Actual sorting
8 Years Ago
Sorting
8 Years Ago
Better asset grouping in AssetMenu dropdowns
8 Years Ago
Goal plan desire creation
8 Years Ago
fixed some bug with gitching walk
8 Years Ago
don't destroy on load the debug tools object
8 Years Ago
Fixed ItemFilterSet.IsTool not actually doing anything
8 Years Ago
Unit.Items.IsHolding also checks whether the items blocks the hands (big items are attached to shoulders, chest points etc, but were not considered "held") DropUndesiredItem works properly Added IsTool condition Desires.IsDesiredItem type param is nullable
8 Years Ago
Fixed VisualFX start/stop sounds looping Rewrote IsDesiredEntity condition to use newer desires API
8 Years Ago
Deleted a few inverse stat considerations, replaced wrapper usage with invert flag of the regular consideration
8 Years Ago
Added BuildingCategory filtering to BehaviourChain params
8 Years Ago
Fixed human hair color not updating properly
8 Years Ago
Fxied NRE in VisualFX
8 Years Ago
fire ignite SFX
8 Years Ago
Better use of material property block in HumanView, hair shader no longer animations for portrait clone VisualFX Start/Stop sounds
8 Years Ago
fire SFX
8 Years Ago
Editor component listing cleanup, option to hide "empty" components. No longer show foldout for component without any exposed data
8 Years Ago
Fixed carcass items not having dispenser components, error check in Corpse.Setup
8 Years Ago
Safety in SensesComponentSystem.UnitCanPerceive
8 Years Ago
Fixed error in UnitPortraitManager when player has an animal selected in the editor
8 Years Ago
Fixed various issues with corpse creation, cleaning up related code. Fixed people not knowing that others have died
8 Years Ago
reexported buildings with a blender version that fixed the bug with vertex colours stretching issue
8 Years Ago
Fixed NRE in DebugTools spawning
8 Years Ago
another building shader bug fix, this time to stop the next item appearing before its time
8 Years Ago
fix for accidental debug change in building shader where I limited the construction value to 10 instead of 255
8 Years Ago
More hints UI tweaks
8 Years Ago
Fixed hints videos not playing when you page through the UI
8 Years Ago
Corpse data
8 Years Ago
Entity component data copy editor util
8 Years Ago
Buildign upgrade persistence now seems to work
8 Years Ago
Building upgrade persistence WIP
8 Years Ago
Various corpse data, editor util BaseEntity persists parent references
8 Years Ago
Added IsActive checks to ConstructionState null checks
8 Years Ago
BuildingConstructionState.IsActive used instead of nulling to prevent animaton issues Fixed Building.AddBuilder checking the wrong state...
8 Years Ago
AddBuilder NRE fix
8 Years Ago
Fixed NRE when adding an upgrade
8 Years Ago
Null construction state in ConstructionOnMinuteCallback when we're done eating
8 Years Ago
Formatting
8 Years Ago
Event NRE fix
8 Years Ago
Event consistency
8 Years Ago
Fixed AI decision log not working after playmode changes
8 Years Ago
Fixed deer ragdolls
8 Years Ago
decay should now display visually
8 Years Ago
Fixed units not being destroyed on death when no corpse item template is defined
8 Years Ago
UnitGroupSupportsCollections NRE check
8 Years Ago
Building construction state cleanup
8 Years Ago
improvements to visual persistence of buildings
8 Years Ago
Large and small template carcass items PlayerController saves selected entity