repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Tribe trackers use EffectsList
8 Years Ago
Removed "IsPlayerDesireDriven" flag from GoalSettings, no longer gates GPV construction failure events in UnitDecisionMaker Flagged also goal plans to invoke events by default...
8 Years Ago
Updated post processing
8 Years Ago
Save
8 Years Ago
Fixed desires UI being shit
8 Years Ago
Fixed search not showing in data browser tabs that have collapsable groups of assets
8 Years Ago
Added WIP failure UI Added AbilitySettings.ValidTargetTypes; allowing abilities to specify valid target types in data, reducing overhead and when evaluating in DM/PlayerController Fixed Unit.Animation.RemoveAnimationPackage not working
8 Years Ago
8 Years Ago
Removed "IsPlayerDesireDriven" flag from GoalSettings, no longer gates GPV construction failure events in UnitDecisionMaker Flagged also goal plans to invoke events by default...
8 Years Ago
Only goal plans flagged with InvokeEventsOnFailure will invoke events on failure.
8 Years Ago
More failure explaination
8 Years Ago
DM events, placeholder UI log for failure to execute AI driven player instigated behaviours
8 Years Ago
Fixed bad script name
8 Years Ago
Establishing a better, readable understanding of failure throughout AI decision making and player command evaluation Added more goal plans for player instigated building AI
8 Years Ago
Adjust mood level thresholds
8 Years Ago
UnitDesiresWidget activates when a new desire is added, plays animation on the unit portrait
8 Years Ago
Subtract 9570
8 Years Ago
Data asset names not cached in editor
8 Years Ago
Effect descriptions not cached in editor
8 Years Ago
Machine process timing refactoring (using DateTime now for smoother progress in UI)
8 Years Ago
Navmesh
8 Years Ago
Fixed campfire machine process improper configuration of item input Fixed some wood log items missing default interactions Removed some debug logs in SmartObject.Unsubscribe Commented out some more PooledList tests that were making my VS angry
8 Years Ago
Updated Unity/NavMeshComponents
8 Years Ago
Machine processes only available when parent entity is usable
8 Years Ago
Added search to DataBrowserTab Added Stockpile mode to DepositItem Action
8 Years Ago
Fixed detail view button not showing over the portrait UI Added machine component debug display
8 Years Ago
Revert BehaviourChain reset call from earlier bug hunting UI fuckery
8 Years Ago
Tribe tracker improvements, hotspot tweak Fixed AI overriding player commanded movement speed mode changes Added ActibeBehaviourCondition has "IsPlayerCreated" mode UI hotspot supports optional exit rect UI hotspots clamp mouse position to screen size Radial menut tooltip no longer shows body text
8 Years Ago
Before/UI Masked Icon alpha support
8 Years Ago
Tribe tracker hotspot hides behaviour UI Before/UI Masked Image shader supports canvas alpha control (vertex color alpha)
8 Years Ago
Fixed missing radial buttons
8 Years Ago
Various UI
8 Years Ago
Tweener timescales
8 Years Ago
Commmand button hover tweens
8 Years Ago
Desires widget tooltip stuff
8 Years Ago
More
8 Years Ago
Various UI fuckery
8 Years Ago
atmos 14 edit
8 Years Ago
Radial distribution fixes
8 Years Ago
Fixed fucked up tribe trackers
8 Years Ago
More
8 Years Ago
Radial fuckery
8 Years Ago
new anim for building with no tools in hand
8 Years Ago
Removed some logging
8 Years Ago
PooledList.Remove returns false when the list does not contain the element we're trying to remove
8 Years Ago
undebug some assets
8 Years Ago
Changed Unsubscribe to check wrapper.Positional
8 Years Ago
enough logs to build a large wooden hut
8 Years Ago
SetDestinationSettings log
8 Years Ago
Reverted early DM exit early for matching goal plans