repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Container refactor work. Compiles, but data needs to be set up again + everything needs to be verified.
8 Years Ago
Added AI for getting out of interaction positions
8 Years Ago
Added tooltip to PRIORITY label for Game Plan in AI Designer, just to be explicit about the fact that higher priority is better.
8 Years Ago
GoalPlan priority data
8 Years Ago
Goal plan priority on a scale of 0-20, inverted sorting in Goal
8 Years Ago
Added some priorities to the non player commanded building Goal. Priorities array is now actually sorted.
8 Years Ago
Goal plan priority fuckeries
8 Years Ago
Fixed shit thing
8 Years Ago
Random animation triggers improvements
8 Years Ago
Workaround for crafting bare spears breaking combat
8 Years Ago
atmos 15 edit
8 Years Ago
Desires UI reset properly
8 Years Ago
More
8 Years Ago
More desires UI
8 Years Ago
Fixed Desires component not being flagged as initialized properly Fixed Desires not being reset when they're taken from the pool Fixed some issues with desires UI not showing the "best" desires
8 Years Ago
croc sfx
8 Years Ago
Desires widget fuckeries
8 Years Ago
Fixed human description string sometimes being blank
8 Years Ago
Indicator tweaks, data save
8 Years Ago
Various machine related cleanup, indicator progress exposure, ItemOutput uses Queue
8 Years Ago
Let's not let PooledList GetEnd() ever reach an ArgumentOutOfRange exception.
8 Years Ago
Let's try to have units' sleep interrupted if they are cold.
8 Years Ago
Fixed ExecuteConstructBuildingCommand removing items from the list it was iterating.
8 Years Ago
Fixed BringDispenserItemToBuilding not filtering by unit's carried items Fixed effects ending early due to missing active action chain valid check Fixed non-durational effects not working properly due to bad reset of Effect.TickDuration Fixed NRE in IsRequiredForBlackboardCraftDesire condition
8 Years Ago
Refactored VicinityEffect component and usage in other components (machine, building)
8 Years Ago
Crafting AI rework WIP Added Condition consideration for boolean bonuses etc Disabled Human/Item Gathering AI module while we port functionality to context specific modules
8 Years Ago
Ported item processing goal plans to building.
8 Years Ago
Harvesting for buildings now works
8 Years Ago
Actually fixed injector warnings
8 Years Ago
Building AI WIP
8 Years Ago
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
8 Years Ago
First draft of tool stowing/equipping Fixed dispensable interaction wrappers not being validated properly Allow additive behaviours over player commanded primaries (testing) Touched a bunch of assets because of a new field
8 Years Ago
atmos 38 tags
8 Years Ago
new piece atmos 38
8 Years Ago
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor). Added help box explanation of behaviour chain injector elements/modes DespositItem action has target validation modes (container, building, machine) Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
8 Years Ago
Deposit cleanup, deleted old DepositToBuilding Action asset
8 Years Ago
Buildings now use Deposit To Building From Intention.
8 Years Ago
Fixed player's deposit goal plan for human building ai. Removed old DepositToBuildingSettings.
8 Years Ago
Minor tweaks
8 Years Ago
Deposit to Building from Intention now use the new Building Requirement intention.
8 Years Ago
Deposit improvements
8 Years Ago
Added new interaction intention generation method for building requirements Added intention generation help text boxes to InteractionSettingsEditor
8 Years Ago
DepositItemSettings optimisation
8 Years Ago
Fixed issues with shader animation for building construction and campfire
8 Years Ago
Behaviour widget tooltip auto size
8 Years Ago
Various cooking related fixes
8 Years Ago
Building construction state progress now better reflects required materials and construction time remaining
8 Years Ago
Building addon progress in building hovered indicator, can't build addons and upgrades at the same time
8 Years Ago
ValueOfItemToMachineSettings -> ValueOfItemToBlackboardMachineSettings
8 Years Ago
No longer possible to add upgrades to a building whilst one in under construction Added ItemIntention keyword, minor keywords refactor Removed SmartReservations as a concept Fixed missing ragdolls on humans