repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
people no longer stop upgrading buildings every tick
8 Years Ago
Added left/right hip attachment points for humans, re-made view prefabs
8 Years Ago
Summaries
8 Years Ago
Fixed RichText not working in GoalPlanSettingsEditor Blackboard read/write display Added more Conversations component boilerplate, ConversationsComponentSystem, sample data
8 Years Ago
Let's not create generic find desires for building materials.
8 Years Ago
Target filters for buildings, campfires etc use Distance as a bonus rather than a consideration Conversations component boilerplate
8 Years Ago
proj ver
8 Years Ago
let's reset the building construction state data when adding an upgrade
8 Years Ago
Fix for construction state not being properly initialized when upgrading a building
8 Years Ago
Debug panel should only show active SmartObject Subscriptions
8 Years Ago
Data
8 Years Ago
Machine processes check for dependencies on their Entity's parent
8 Years Ago
Data save
8 Years Ago
Radial shows interactions from building addons
8 Years Ago
Building data + editor fixes
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Addons stuff
8 Years Ago
SmartObject interaction positions can be used by blocking units when trying to subscribe Various tweaks to fire related AI WIP building addons via radial menu
8 Years Ago
Fixed bad durations on burn fuel process (hours, not minutes ;o)
8 Years Ago
Fixed BuildingView.GetMappingRenderer not working
8 Years Ago
More
8 Years Ago
Machine process cleanup, wrappers store various animation options
8 Years Ago
campfire with new system
8 Years Ago
Fixed building data validation not ensuring that despoit interactions are always setup for buildings that require materials but not construction by units
8 Years Ago
Fixed buildings that require items or materials but not construction not having a construction state created on init
8 Years Ago
Fixed BuildingView renderer mapping references being cached in prefab data because I'm a stupid cunt
8 Years Ago
UI hotspots are only active when their parent screen is also active Debug spawned items spawn a little above ground to prevent them falling through
8 Years Ago
Removed hacky Tribe.HomeFire crap, related selector
8 Years Ago
atmos 37 tags
8 Years Ago
Fixed BuildingView.Start interfering with loading of building construction state visuals
8 Years Ago
atmos 37
8 Years Ago
Moved PooledList into Utility/Pool folder. Removed Before.Utilities namespace, that Pool and GameObjectPool now lives directly under the Before namespace.
8 Years Ago
Reworked Pool a little bit to make it more consistent with PooledList. Wrote a unit test for Pool Removed the requirement for NUnit using directive in PooledList, that releases doesn't get confused.
8 Years Ago
fuel to effect settings tidy up
8 Years Ago
Actually fixed said NRE
8 Years Ago
BuildingVIew NRE fixed TribeStartArea campfire creation optional
8 Years Ago
Merged refactored FixedArray (now PooledList) from branch to main.
8 Years Ago
Fixed some foreach usage with PooledList Added unit tests to PooledList, they all pass.
8 Years Ago
Merged from main yet again.
8 Years Ago
Less offensive logging when an invalid save is detected
8 Years Ago
Building construction state now persists visually.
8 Years Ago
Save filename fixes
8 Years Ago
Merged from main.
8 Years Ago
Removed IEnumerable from PooledList, because it was encourraging bad usage ( gc'ing foreach usage ). Also added GetActiveRange() to PooledList, that returns the range from 0 to Count in the internal list, for usage with AddRange externally. Removed unused functions from PooledList. It was doing too much weird shit that wasn't being used anyway. Let's keep this class more focused now.
8 Years Ago
Refactored Fixed Array and renamed it to PooledList. Replaced usage of Fixed Array creation with the new more convenient PooledListUtil creation methods. In some places we now use List instead of FixedArray/PooledList.
8 Years Ago
GameManager.GetLastSaveName never returns null UnitVIew NRE catch
8 Years Ago
Attempted fix for bad saved data schemas causing errors. Building persistence improvements.
8 Years Ago
Working on rewriting FixedArray into PooledList.
8 Years Ago
don't create find desires for food, this stops people gathering mushrooms and not eating them.