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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Merged from Pool V3 branch, replacing pooling in Unit Manager and AI Manager for now.
8 Years Ago
YAMFM
8 Years Ago
Effects removal bookkeeping only happens in TickOnMinute
8 Years Ago
Replaced use of old pool with new pool and added profiler hooks.
8 Years Ago
PerceivedUnitData.IsPerceived no longer does cooldown calc in it's getter, instead we update the value in Senses.TestUnitPerception
8 Years Ago
Replaced all usage of FixedArray where we do NOT pre-allocate and use it as a pool, with List
8 Years Ago
Commented out quad tree profiling hooks because it seems laggy as shit
8 Years Ago
The new pools are now ready, but need some more testing on branch before they are ready to be merged back to main.
8 Years Ago
Use allocating OverlapBox since the non alloc version isnt working...
8 Years Ago
Improved InteractionPosition blocked detection
8 Years Ago
Fixed consumed items not firing unit.Items events
8 Years Ago
BuildingView.SetUpgradeState KNFE fix
8 Years Ago
Effects and Senses budget reductions
8 Years Ago
Fixed Buildings not being flagged as finished ECS budget is now in microseconds
8 Years Ago
Added KnowledgeComponentSystem, Knowledge component sorts arrays on SimTick
8 Years Ago
Fixed NRE in AI Designer
8 Years Ago
Make sure to null SmartSubscription.InteractionPosition in Reset
8 Years Ago
Fixed NRE when spawning buildings from debug
8 Years Ago
Fixed notifications UI overlapping the help/menu buttons Fixed Building tooltips displaying incorrect text Fixed null key error in PlayerProgression (caused by bad save, but we log a warning in future) Fixed missing default interactions for Resource and Building entities Added help button tooltip Added additional anchored tooltip to the bottom right of the GameUI (for rally, home and build/craft buttons) Tweaked dispenser pop values
8 Years Ago
Fixed MRE in Options.Grass
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Tribe create fuckeries
8 Years Ago
Fixed game restart
8 Years Ago
FixedArray we dont need you here
8 Years Ago
Default interactions
8 Years Ago
AudioManager source parenting fix
8 Years Ago
Various audio source pooling cleanup related to session/destruction stuff
8 Years Ago
EntityId no longer extends BaseId, various id related fuckeries and valdation More assets Ids
8 Years Ago
Asset ids
8 Years Ago
BaseId tinkering
8 Years Ago
More mouseover fuckery
8 Years Ago
Database init
8 Years Ago
Fixed mouse on event constantly triggering
8 Years Ago
Dispose of SteamClient in OnApplicationQuit
8 Years Ago
QuadTree profiler hooks
8 Years Ago
No steam or analytics in editor
8 Years Ago
PlayerController.MouseOver checks correct array
8 Years Ago
Lazy people will build
8 Years Ago
Misc
8 Years Ago
Merged from main
8 Years Ago
New pool needs a bit more testing before it's ready for main (and GameObjectPool need some more work). Almost there.
8 Years Ago
Fixed incorrect cursor state
8 Years Ago
Unit.Knowledge stores a dictionary of new EntityKnowledgeData struct instead of DateTime to track GroupKnowledge no longer stores arrays of entities, instead relays data to other group members Removed "Group Knowledge" entity source in DM
8 Years Ago
Fixed filtering by ItemType not working in UnitDecisionmaker
8 Years Ago
Build cleanup
8 Years Ago
Added support for behaviour chain elements to filter candidates by EntityType specific taxonomy (ResourceType, ItemType supported) Added Facepunch Steamworks Added Standalone GA perf analytics event Version++
8 Years Ago
atmos 36
8 Years Ago
Behaviour UI fuckeries
8 Years Ago
added profiler hook and clarified some comments on unit selection raycast code.