repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
fixed radial spam
8 Years Ago
Fixed NRE in Building.RequiresItem
8 Years Ago
Removed BuildingStates enum & concept of states from Building Constructable buildings have a usability threshold, so that buildings can be used (e.g. shelters) before being fully complete Interactions can define whether the smartobject's parent entity must be flagged IsUsable for them to be enabled Added BaseEntity.IsUsable flag WIP building construction state persistence
8 Years Ago
fixed tooltips not going away
8 Years Ago
Mouseover fixes
8 Years Ago
Fixed NRE in PlayerController.HandleWorldInteraction
8 Years Ago
PlayerController cleanup, role defs save
8 Years Ago
added an initial more precise raycast to unit selection / mouseover
8 Years Ago
PlayerController interactables use List because FixedArray is uesless in this context
8 Years Ago
b11
8 Years Ago
Basic analytics
8 Years Ago
8 Years Ago
Build scripts
8 Years Ago
Agent caching pool stuff
8 Years Ago
I think this is necessary to make things actually cache? Correct me if I'm wrong @billowe
8 Years Ago
Removing old blur bg image from radial menu
8 Years Ago
Decision space reduction tests WIP
8 Years Ago
Added experimental Agent DSE caching for Conditions and Considerations (toggled in AI manager config)
8 Years Ago
Added WIP UnitDesires UI widget, various UI cleanup
8 Years Ago
Fix UnitBehaviourWidget buttons not using default icons when the Action has no icon defined in data
8 Years Ago
UI maked image shader supports color alpha fade Behaviour widget improvements and cleanup Cleaned up action wrapper override to support data changes at runtime, moved UI exposure control to the action wrapper Some keywords refactoring related to behaviours, added keyword for dispensable name
8 Years Ago
Unit behaviour UI widget builds action descriptions on demand rather than BaseBehaviour/BehaviourChain doing it ImageMasked material copy to avoid constant changes to ui_mask.mat etc
8 Years Ago
Removed Update from ImageMasked Added Mood consideration to non-player commanded building goal
8 Years Ago
Added the UnitBehaviourWidget back to the UI TribeTracker widget only updates potraits on activate, not all the time Effects profiler samples, FA loops converted from foreach to for
8 Years Ago
Removed a bad null check
8 Years Ago
InteractionPositions now live on the Triggers layer Fixed SmartObject.OnSmartBehaviourExecuted not reserving interaction positions when the subscription already has position allocated
8 Years Ago
Added triggers to InteractionPosition to help with blocked detection Fixed corpse NREs in OnDispensed callback (missing meat or skeleton meshes) Added simple interactionPosition blocked detection, condition to test whether a Unit is blocking a position that they don't have a subscription for
8 Years Ago
Fixed rare NRE in Roles.GetActiveRole Fixed error in UnitPortraitManager after loading a saved game Fixed some event related NREs in Desires/BaseDesire
8 Years Ago
More UI tweaks
8 Years Ago
UI sorting tweaks, tooltip position for item bar fixed
8 Years Ago
Fixed tribe create
8 Years Ago
Spawner stuff, controls UI fix
8 Years Ago
made rabbit meat solid
8 Years Ago
Spawner improvements
8 Years Ago
Entity position cleanup improvements in WorldManager, should stop things spawning under cliffs Testing legacy bake on island01 again
8 Years Ago
Save
8 Years Ago
Island01 spawner tweaks, Terrority behaviour tweaks
8 Years Ago
Rabbits can form collections, added UnitGroupSupportsCollections condition also checks that the unit itself can form them
8 Years Ago
Some more debugger tweaks
8 Years Ago
Can toggle sidebar in AI debugger Fixed ResourceView NRE
8 Years Ago
Save proj
8 Years Ago
Building fixes/tweaks, some probably pointless generics in entity view creation...
8 Years Ago
smoothed out mud a bit on tiny hut
8 Years Ago
fixed hut asset
8 Years Ago
Fixed bad initialisation of upgrade renderer mappings in BuildingView
8 Years Ago
Added Hostiles Are In My Territory condition.
8 Years Ago
Fixed missing requirements text in building tooltips KnowledgeOverlay widget inherits BaseSelectedUnitWidget Fixed ItemBar not clearing on deactivate
8 Years Ago
Reduced idle module weights on some animals
8 Years Ago
Buffed wold and bear smell senses, aggression. Humans smell more
8 Years Ago
Pelt roof iconage