repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
More UI text component replacement
8 Years Ago
Initial implementation of location and mood based snapshot blending.
8 Years Ago
Durational actions + UI stuff
8 Years Ago
Tunes.
8 Years Ago
FIxed (?) rabbit anims
8 Years Ago
Fixed NRE in collections debug gizmos
8 Years Ago
Added group collection support condition, tweaked groups data and herd AI module
8 Years Ago
Smash big rock has its own interaction, held item condition to prevent it being performed when held Replaced all small rock meshes with slightly higher poly versions, scales might be a bit off
8 Years Ago
Pile stuff.
8 Years Ago
Moved audio source prefabs into the prefabs folder
8 Years Ago
Zeroes.
8 Years Ago
Building stuff
8 Years Ago
Unclamped structural values for building upgrades Fixed building view init order issues causing NRE in the building editor tool
8 Years Ago
wolf sfx
8 Years Ago
apparently I didn't commit the mixer.
8 Years Ago
Building stuff
8 Years Ago
Deleted unused building stat definitions
8 Years Ago
Fixed names not showing correctly in the data browser when the game is playing
8 Years Ago
Fixed some nulled unlocks in Building skill def
8 Years Ago
terror bird sfx
8 Years Ago
Attachments cleanup, various editor fixes Item view attachment offsets can be adjusted at runtime by selecting the view in the scene view
8 Years Ago
edit terrorbird sfx
8 Years Ago
missed a bit
8 Years Ago
more terror bird sfx
8 Years Ago
terror bird sfx
8 Years Ago
stabilisetorso srcipt to carry both hands anim to stop it from rotating like a crazy
8 Years Ago
Added chest Unit attachment slot, updated importer Added big rocks to spawn tables Remade all human view prefabs Fixed bad rock pile materials Fixed entity view prefab import resetting source object scale to 1 Fixed Item.BigRock having a bad view prefab, set default interaction and carry params (using new chest slot) Renamed huts to be consistent Some misc cleanup
8 Years Ago
terrorbird sfx
8 Years Ago
renamed bear body mesh to proper name (didnt help make it not die on spawn)
8 Years Ago
isCarryingBothHands for large rocks
8 Years Ago
WIP Migration to TextMeshPro Fixed NRE in Command DynamicDOF uses player camera transform not Player root when lerping focus by distance Extreme color grading, sorry petur
8 Years Ago
audio mixer snapshot blending based on camera distance.
8 Years Ago
Don't cache names in editor because unless in playmode Audio bundles can specify UnitSettings, updated animal bundles
8 Years Ago
Various building
8 Years Ago
Edits.
8 Years Ago
Description overflow fix.
8 Years Ago
Building stuff.
8 Years Ago
Big rock
8 Years Ago
Bear Cave, not fully working + reimport of stats
8 Years Ago
Desires and Emotes summaries.
8 Years Ago
goat
8 Years Ago
terrorbird sfx
8 Years Ago
Only show interaction position data warning when there are positional interactions defined in the Entity/SmartObject data
8 Years Ago
Default interactions for a few items, removed destroy on unsubscribe from SmartObject since it was no longer used Editor tweaks
8 Years Ago
DataBrowser listing tweaks DispenserParameters validates dispensable names
8 Years Ago
Fixed player controller not filtering Abilities properly
8 Years Ago
Fixed NRE with debug spawn panel
8 Years Ago
Fixed some interaction actions being the wrong order
8 Years Ago
CorpseParameters implements IInteractionProvider
8 Years Ago
Pile stuff.