19,298 Commits over 1,614 Days - 0.50cph!
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renamed and resaved shaders as now no need to specify ASE over SF + merge
More building system improvements
WIP object to requirements mapping for buildings in game
BuildingEditor cleanup
removed some shader forge shaders
Reverted to less insane post, metas.
resaved animal shader with latest version
Summaries for some UnitComponents.
Fixed the radial menu for buildings showing upgrades that are currently being constructed
Fixed bad upgrade description text in radial
Exposed structural stats/parameters for upgrades in BuildingSettingsEditor
Fixed missing retunr in EntitySettingsEditor.DrawCustomField
UnitView angular motion calc is no longer culled
Traits matrix now actually appears to be working.
More work on the traits matrix, doesn't save though :(
placeholder sounds removed
AI events to System.Action
Removed callback from TakeFromDispenser, uses time comparison in SimTick instead
UnitCollection profiler hooks
Updated nav mesh components and post processing
Removed Blackboard deconstructor
BiomeMaterialObject on foliage prefabs
Filter out entities that don't creative their own views in debug spawning list
the trait matrix is now defined on a config object rather than in TraitsParameters
Pretty dank compatibility matrix editor.