19,298 Commits over 1,614 Days - 0.50cph!
snapshot system simplification.
Fixed some nulled building category definition refs
Building addons boilerplate
Renamed BuildingTypeDefinition to BuldingCategoryDefinition
Added BuildingTypes enum
Renamed EnumsArrays to Enums (static value array cache)
Removed mood snapshots from the blending config (for now)
Various editor improvements
AssetMenu and AssetListDrawer both allow for creation of new assets of the given type via a popup editor window
Removed NestedEditor attribute and drawer, AssetMenu replaces usage
Gathering action chain order fixes
Fixed Before/UI Mask, now with more UI-ness
Updated ASE to v0.4.1
Gathering AI plan is enabled for DM again, not sure why it was disabled but we're going to find out ;x
trying to make pickup variants but will settle for faster pickup for now
gathering anims bools should toogle correctly now
made building shelter rocks more rocky
Fixed potential NRE in SelectableIndicatorWidget
Removed bear combat idle sound event
Added debug panel animation control thing
reduced item count on the shelter
small t2 wooden hut actually works \o/
turned on building view component
back to not working in the expected way
Fixed entity view creation reseting asset scale
latest shelter, breaks things untill next checkin
Nvmesh obstacle pool in unit manager parents gameobjects to a container
Unit portrait manager tweaks, better lighting
Removing unused fields in upgrade data, removed pelt upgrade from t1 shelter
More preview mesh simplification
BuildingView preview mesh creation improvements (supports buildings without construction mapping data)
Small hut requires some stone again, pending asset update
BuildingEditor uses AssetMenu for selection, misc other bits
you can pick branches from trees
tryign to make branch shelter work
Updated ASE to v0.4.0, first non-beta release
Updated custom PBS lighting to match b6+
Enabled forward rendering support on grass and speedtree shaders
Enabled forward rendering support on terrain and terrain-blend shaders
Disabled snow accum when painting is enabled (was running out of samplers)