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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
snapshot system simplification.
8 Years Ago
working on decay
8 Years Ago
Fixed some nulled building category definition refs
8 Years Ago
Building addons boilerplate Renamed BuildingTypeDefinition to BuldingCategoryDefinition Added BuildingTypes enum Renamed EnumsArrays to Enums (static value array cache) Removed mood snapshots from the blending config (for now) Various editor improvements
8 Years Ago
AssetMenu and AssetListDrawer both allow for creation of new assets of the given type via a popup editor window Removed NestedEditor attribute and drawer, AssetMenu replaces usage
8 Years Ago
bear injured sfx changed
8 Years Ago
Gathering action chain order fixes
8 Years Ago
metas
8 Years Ago
Fixed Before/UI Mask, now with more UI-ness Updated ASE to v0.4.1
8 Years Ago
Gathering AI plan is enabled for DM again, not sure why it was disabled but we're going to find out ;x
8 Years Ago
trying to make pickup variants but will settle for faster pickup for now
8 Years Ago
gathering anims bools should toogle correctly now
8 Years Ago
made building shelter rocks more rocky
8 Years Ago
Fixed potential NRE in SelectableIndicatorWidget
8 Years Ago
More UI text replacement
8 Years Ago
Hut building positions.
8 Years Ago
Removed bear combat idle sound event Added debug panel animation control thing
8 Years Ago
Carry position
8 Years Ago
reduced item count on the shelter
8 Years Ago
small t2 wooden hut actually works \o/
8 Years Ago
turned on building view component
8 Years Ago
back to not working in the expected way
8 Years Ago
Compile fix
8 Years Ago
Fixed entity view creation reseting asset scale
8 Years Ago
probably still broken
8 Years Ago
latest shelter, breaks things untill next checkin
8 Years Ago
Big mud
8 Years Ago
Mud
8 Years Ago
Nvmesh obstacle pool in unit manager parents gameobjects to a container Unit portrait manager tweaks, better lighting
8 Years Ago
Building editor tweaks
8 Years Ago
Removing unused fields in upgrade data, removed pelt upgrade from t1 shelter
8 Years Ago
NRE fix
8 Years Ago
More preview mesh simplification
8 Years Ago
Accidentally some C#6
8 Years Ago
BuildingView preview mesh creation improvements (supports buildings without construction mapping data)
8 Years Ago
Small hut requires some stone again, pending asset update
8 Years Ago
BuildingEditor uses AssetMenu for selection, misc other bits
8 Years Ago
BaseId equality members
8 Years Ago
more building stuff
8 Years Ago
meta files
8 Years Ago
nuked old buildings
8 Years Ago
Fixed some UI stuff
8 Years Ago
sloth sfx
8 Years Ago
you can pick branches from trees
8 Years Ago
horse SFX
8 Years Ago
audiobundle tweak
8 Years Ago
tryign to make branch shelter work
8 Years Ago
Updated ASE to v0.4.0, first non-beta release
8 Years Ago
Updated custom PBS lighting to match b6+ Enabled forward rendering support on grass and speedtree shaders
8 Years Ago
Enabled forward rendering support on terrain and terrain-blend shaders Disabled snow accum when painting is enabled (was running out of samplers)