19,298 Commits over 1,614 Days - 0.50cph!
Fixed badly imported flame fx texture
AvatarPostprocessor moved to AvatarUtility, available via menu
Player created desire momentum tweak.
Cooking AI tweak.
made carry pose non looping to fix weird whole body freeze with carrying deer
Fixed kill history recording incorrect unit as attacker.
use j instead of i inside j loops!
Instanced shader for rocks
Camera culling tweaks
Disabled NavMeshObstacles on decor rocks (temporary, need to be enabled after spawn via a coroutine)
Island 1 navmesh
Fixed rare NRE when playing in a scene without tribe spawn
Shader variants
Updated SpeedTree shaders with instancing support
Flicker state fix, a bunch of metas again ;\
removed anims that crash the import
Senses should now take light level into account
not sure why these didnt go in with the last checkin, meta files from update to 5.5
large amounts of meta files changed on import
Added stats for day/night vision (not actually doing anything yet)
Updated Unity PostProcessing stack
Added Unity NavmeshComponents
DynamicDOF, MoodOverlay support new PP stack
Refactored some options stuff to support the new post processing stack
Merge stuff
Tracker portrait first click selects, second click follows
Moved hair/eye data to Human out of HumanView
Merged Unit info and effects stuff into the tribe tracker UI widget
Started reworking the UI to support static portraits for all tribe members
Fixed basic gathering interaction using skinning animations
trying to clean up some errors in the anim controller
Notifications clickable, jump to world pos or follow creator
Player can now cycle back through selected units via shift + tab
Cylcing between units now snaps the camera and follow that unit
Fixed editor only NRE in UnitCommandsWidget
TimeManager property summaries
People no longer eat food held by someone else
Condition.ItemHasHolder now ignores self when checking if the item is held by a Unit
DM filtering logging uses seperate toggling in AIManager