repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Typos
8 Years Ago
Actually fixed it
8 Years Ago
Fixed bad richtext formatting in UnitInfoWidget
8 Years Ago
ConsumeFromDispenser(Human) DSE condition tweaks (cannot be contained)
8 Years Ago
Don't show skill strings until Novice or above Spawn tweaks, more rocks. Hacky fix for potential zone spawn conflicts with tribe create Skill tweaks
8 Years Ago
Re-ordered consume action chains a bit Hat prefab change
8 Years Ago
PlayerController default entity interaction evaluation should now work properly and behave consitently with the evaluation used for radial menu interactions
8 Years Ago
Another tweak to the same method
8 Years Ago
DecisionScoreEvaluatorsUtility.EvaluateConditions fixed early break when hiding from UI on conditions fail
8 Years Ago
You can pick up decayed corses again
8 Years Ago
Added modes pattern to ItemHasHolderSettings condtion Fixed Hat female wearable view not being flagged properly
8 Years Ago
Lots of skill usage/unlock tweaks
8 Years Ago
tweaks to approaching combat targets
8 Years Ago
Merged tutorial back into one single massive list of chores because it's probably more compelling for a test build Fixed missing LOS layers data for all Units
8 Years Ago
UI selectable sounds dont play when the selectable element is inactive or flagged as not interactable
8 Years Ago
Tribe Creation scene/root now set inactive during spawns to avoid any potential issues PlayerPrefs get nuked if they dont contain the new version key
8 Years Ago
Layout
8 Years Ago
Fixed GPV fallbacks, adding DecisionMaker.FindBestGoalPlanFallback and making some ugly code
8 Years Ago
Interaction positions for sleeping on CampfireSpit Some entity debug logging fuckery
8 Years Ago
Improvements to the crafting/building modal Item commands button doesnt show unless there are commands available Fixed TargetFilterSettings DSE params not being flagged as having access to a target through their DecisionContext PauseBlurEffect also reduces gamma and gain via colorgrading/tonemapper Added CorpseCondition.IsCooked Human/Food/Cooking/Take Cooked Corpse from From now works, also added Drop Cooked Corpse goal plan
8 Years Ago
Sleep related tweaks. Campfire with spit now has sitting and sleeping innteractions.
8 Years Ago
Time debug now shows both times
8 Years Ago
Decision's constructor really doesn't need to call Clear
8 Years Ago
Added updated controls display to MenuUI Fixed tribe tracker UI widget causing some elements to flash in the middle of the screen on init
8 Years Ago
Audiko mixer tweaks Player time controls only work in GameState.Game TribeCreate UI sounds
8 Years Ago
Nuked old GoTo interaction Updated hand axe knife
8 Years Ago
Held corpses can no longer be skinned
8 Years Ago
Fixed StackOverflow TribeTrackerWidget when the player tribe is empty (rare because it's only empty in special test scenes)
8 Years Ago
river volume
8 Years Ago
mixer stuff
8 Years Ago
yawning sfx anim
8 Years Ago
Work started on Take Cooked Corpse From Fire, but it's not 100% there yet. (Score for DM is ticked off for now on the Goal Plan).
8 Years Ago
TakeFromDispenserSettings ConsumeOneItem mode bypasses Item dispenser by simply applying consumtion effects directly, when the Unit has no Items component Breeding is now properly limited to people of opposite sex, appropriate ages and of the same species. Imagine that. Inspecting leather hides will now unlock craftable hat.
8 Years Ago
campfire with spit in starting pool
8 Years Ago
Removed coffee bushes from spawns, removed a tortoise spawn from island1, and some rabbits
8 Years Ago
GoalPlan.EatFromResource now works for Items too
8 Years Ago
more consumable tweaks
8 Years Ago
Debug tweaks
8 Years Ago
UDM layout/formatting tweak ProcEffectParamatersDraw.GetPropertyHeight fix foreach removal in Player.Update/LateUpdate
8 Years Ago
consumables pass
8 Years Ago
CalculateConfidenceScore profiler hooks + some editor tweeaks
8 Years Ago
sleep time consideration should actually work now
8 Years Ago
More debug drawing stuff
8 Years Ago
Goal.WakeUp and Goal.Sleep both use new UnitSleepTime Consideration
8 Years Ago
Missing meta
8 Years Ago
ConsiderationSettings.Response is now virtual, has access to DecisionContext and Blackboard Added UnitSleepTimeConsideration which is basically TODConsideration but pulling the inputs from the UnitSettings.Physiology data Addded TimeRangeParameters, TimeRangeUtility and editor drawer More labels and a bunch of assets validated with old fields removed etc
8 Years Ago
convo levels
8 Years Ago
missed some
8 Years Ago
cringey female placeholder chatting added
8 Years Ago
Better labels validation