repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
AI related asset label validation
8 Years Ago
Gizmos
8 Years Ago
Unified all the entity debug view shit so you can see it when you select an EntityView in the scene/inspector
8 Years Ago
SetDestination tweaks, fixed a bad Gizmos and overlay debug improvements
8 Years Ago
Moved some things around in UnitCollection, no functionality changed
8 Years Ago
If the Entity is destroyed (in debug tools) then set it to null explicitly.
8 Years Ago
Added an explicit catch of when a unit collection is in the IsMerging state for Debug Entity Info. This only seem to happen with Unit Collections that's merging into bigger ones, since these danling collections seem to remain empty and IsMerging forever.
8 Years Ago
Exposed Debug Color for UnitCollections to editor.
8 Years Ago
Let's not confuse Tortoise and Deer corpses.
8 Years Ago
Collections fuckeries
8 Years Ago
Some minor tweaks
8 Years Ago
Let's not spawn everything twice. Unit collection radius back to the good old fashioned way.
8 Years Ago
AI tweaks to make fleeing happen when it should
8 Years Ago
Re-enabled collections for Herd type groups (Deer)
8 Years Ago
Senses no longer ignores entities that are flagged as non-interactable
8 Years Ago
Disabled collections on group component, check if enabled/updated usage in Senses.TryCreateCollection
8 Years Ago
Waiting for thrown weapons should now work properly
8 Years Ago
PreDestroy renamed to OnDestroy in BaseEntity, EntityView uses built in Unity member
8 Years Ago
more convos added to anims
8 Years Ago
Refactored a bunch of Managers to support a cleaner game restart, which now works (pending nasty hidden bugs that have yet to appear) Added VisualFXManager
8 Years Ago
tidied up previous fix a little
8 Years Ago
Fixed player created goal plans not actually being flagged as such
8 Years Ago
other fade edits
8 Years Ago
combat music fade edit
8 Years Ago
conversation + anim
8 Years Ago
Janky debug IMGUI start game button to give time for VS debug hookup
8 Years Ago
NRE fix, island1 water + height maps
8 Years Ago
Version stuff
8 Years Ago
Rebaked island1 navmesh
8 Years Ago
Reproduction tweaks
8 Years Ago
TimeManager.DateTime once again returns TOD's cycle.DateTime, exposes ScaledDateTime for our fudged scaling of months and years
8 Years Ago
Fixed inverted triggers
8 Years Ago
Consolidated trigger events a little, adding new TriggerEvent event type Improved trigger wrapper/list editor drawers
8 Years Ago
8 Years Ago
Merging TriggerSettingsWrapper into one class
8 Years Ago
Different degrees of hunger
8 Years Ago
StatManipulatorParameters missing name field
8 Years Ago
Renaming some effects
8 Years Ago
ECS shutdown/reset refactoring
8 Years Ago
Reset manager extensions in GameManager.DoRestart, moved ECS shutdown to EntityManager.Reset
8 Years Ago
More of the same
8 Years Ago
GameManager restart coroutine
8 Years Ago
Build script stuff
8 Years Ago
Agent/DM profiling cleanup, fixed some bad early returns before EndSample
8 Years Ago
Fixed NRE in UnitBehaviourWidget
8 Years Ago
UnitBehaviourWidget improvements
8 Years Ago
people should no longer look in the direction of their destination
8 Years Ago
Actions data pass (descriptions, icons, UI exposure) UnitBehaviourWidger default Action icons
8 Years Ago
Warnings
8 Years Ago
ActionSettingsEditor ExposedToUI in base rather than relying on DrawPropertiesExcluding More warnings bs