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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
UnitVoiceDefinition validation/editor button to populate bundles for each sound type Warnings
8 Years Ago
new sound unit added
8 Years Ago
vox added to success anims
8 Years Ago
Nuked some unused goals/plans
8 Years Ago
GameManager restart fiddling Deleted some old/broken assets with missing scripts Warnings
8 Years Ago
vox added to happy anim
8 Years Ago
More Entity description improvements, tooltip string builder and interaction naming
8 Years Ago
BaseEntity.GetDescription through Machine and processes Failure history uses a dictionary, added a cleanup via OnHour in Agent+Behaviour Goals no longer support fallbacks, only GoalPlans, improved fallback book keeping Warnings
8 Years Ago
Waking up from sleep now restores the previous game speed.
8 Years Ago
Hopefully fixed crazy spear throws
8 Years Ago
CookCorpse should now generate activity at the correct moment
8 Years Ago
Actually fixed Action.Blackboard NRE
8 Years Ago
DataAsset references updated on demand/first run Fixed NRE related to Action description generation Fixed bad panels in DebugTools
8 Years Ago
Tribe now starts with a spit to cook meat on. People should wait for thrown weapons rather than starting conversations.
8 Years Ago
Action.Description keywords fuckery Fixed some bad target filtering
8 Years Ago
DataAssetUtility.DuplicateAssetHook no longer stops the command working in the scene view
8 Years Ago
DataAsset reference counts stuff
8 Years Ago
DataAssetUtility.ResetDataGUIDs and DuplicateAssetHook
8 Years Ago
DataAssetUtility test
8 Years Ago
Fixed some bad AI graph data
8 Years Ago
Fixed AI Designer not properly saving graph data
8 Years Ago
Implemented Penalty consideration type and moved negative contributions to penalties
8 Years Ago
Refactored AI module node graph data
8 Years Ago
Moved breeding collaboration out from Human - Collaboration - Social and into Common - Collaborations - Breeding, and applied it to Human, Bear and Deer.
8 Years Ago
Renamed DSE BonusConsiderations to Bonuses, touched 230 assets \o/ Added DSE Penalities (not hooked up to functionality) AssetMenu dropdowns now have two buttons : "S" for selecting the asset, and "E" to edit it in a popup window
8 Years Ago
Removed empty/null AI Module from Bear unit data.
8 Years Ago
Use absolute distance as a score when considering collaboration behaviours.
8 Years Ago
Done testing things with the Campfire spit, so let's remove it from the starting pool.
8 Years Ago
- When instigating collaboration, we shouldn't move to target before we make the request for collaboration, since it would make everyone walk up to each other's position at that moment (walk past each other), which looked stupid. - Removed Breeding Social stuff, since Breeding is purely a Collaboration thing now.
8 Years Ago
Moved more debug panels
8 Years Ago
Data save
8 Years Ago
Fixed AI Designer nodes not dirtying assets when changes are made
8 Years Ago
AI Designer code layout/partial orgnisation Moved a bunch of DebugTools entity component panels drawers to their own classes for cleanliness
8 Years Ago
Added combat states. Picking up spears is looking good (hopefully).
8 Years Ago
Fixed Manage Weapons Goal GPV slot
8 Years Ago
Don't consider weapons without their smartobject enabled
8 Years Ago
Corpse handling of attached projectiles now includes re-enabling their SmartObject components during setup Combat+Callbacks OnProjectileHit only re-enables projectile SmartObject components when the projectile missed
8 Years Ago
Moved more things to mouse up
8 Years Ago
centralised input and eating of inputs in PlayerController
8 Years Ago
BehaviourChainElement.GenerateDescription uses keywords
8 Years Ago
Behaviour keyword boilerplate, KeywordsUtility cleanup
8 Years Ago
Fixed DecisionScoreEvaluatorsUtility.EvaluateConditions not appending failure string to the builder correctly
8 Years Ago
Item effects stuff
8 Years Ago
Fixed bad "none" text in AssetMenu
8 Years Ago
Fixed buildings and "None" desire text
8 Years Ago
Fixed crafting menu buttons not being updated correctly
8 Years Ago
a couple of NRE fixes
8 Years Ago
Weapons now add an effect when carried
8 Years Ago
Profiler tweaks, BaseEntity.DebugName cache
8 Years Ago
Fixed DebugTools entity selection menu being created continiously, now only happens after button press