19,298 Commits over 1,614 Days - 0.50cph!
Fixed CommandTrigger.Assign not correctly assigning command description text to the TooltipElement when applicable
building building wip building shelter
DecisionMaker fallback decisions cleanup, fixed blackboard buffer being reset incorrectly
Improved Condition/Consideration drawers context awareness for AssetMenu filtering
Removed DecisionLayers enum, touched all the things
Moved BeforeEditorLayout.AssetMenu to it's own class
Breed now is based purely on Collaboration rather than Socials (and seems to work!).
MakePregnant action now targets CollaborationRequest BB key rather than Socials.
Removed extra Abilties from GoalPlan.Attack
Removed SmartObject.ScoreForDecisionMaking bool, usages replaced with the base EntityComponent.Enabled flag check.
Projectiles have their SmartObject components disabled during flight
Spears almost being picked up
PlayerContoller raycast now uses the ground point/capsule check as a fallback, we check interactable layers first
Unit portrait cameras use CameraType.Preview
Added UnitVoiceDefinition asset type, stores UnitAudioBundleParameters which were previously held by the Unit.Audio component data, which has been migrated
animateable decay progress, if you want to look you have to assign the animator controller manually then toggle decay from 0 to 1 and back in the animator
Fixed player created desires not actually getting the right weight
HumanView look rotation nan/inf check, via new QuaternionEx
Use normalized direction in Senses LOS checks
Shader variants
Fixed GoalPlan confidence changes not applying in the AI Designer
DSE logging + confidence cleanup
Agent+Behaviour.GoalFailureHistroyTraversal rename for consistency
Data tweaks, goal confidence multiplier 0,1 not 0,2
AI Designer toolbar button fixes, added global editor help toggle
Uncommented ConfidenceMultiplier values in AIDesigner wrapper drawers
Nuked some crap from DataAssetUtility
Delete duplicate module, added DataAssetUtility for testing
stone hut requires 4 pelts 213 stones 21 sticks
social point sfx added to anim
chat sounds added to anim
Social-Chat UnitSoundType, data
re export to make sure all data is latest and links from sauce are correct
added social_ to the social anims to help sort them
AssetMenu no longer shows DataAsset.AssetName, instead formats on the fly
Fixed AIDesigner nodes not repainting when being resized
More building decay stuff, please ignore logging
changed time.unscaledDeltaTime to time.deltaTime to stop the speeded up game modes break root motion
initial conversation male vox ideas added
fixed wolf root motion (forgot to set it on the avatars for the female and yooth)