repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
GUI tweaks, typos and shit
8 Years Ago
Tooltip fuckery
8 Years Ago
Fixed WithinJoggingPerceptionRange causing NREs in OnEnable
8 Years Ago
IsWithinPerceptionRangeSettings dummy stat instances
8 Years Ago
Removed BaseEntity arg from Stat constructor
8 Years Ago
IsWithinPerceptionRangeSettings tweak
8 Years Ago
Layout shite
8 Years Ago
Fixed debug spawning raycasting from the scene camera, now just pulls worldspace pointer position from Player.Controller, also fixed game window focus fucking shit up like a cunt Fixed potential NRE in SelectableIndicatorWidget when the selectedEntity was destroyed (rare, editor only bug related to unrestricted selection)
8 Years Ago
hand axe model for hand axe instead of knife
8 Years Ago
more bug fixing with help of seb
8 Years Ago
added resources instead of view models (thanks seb!)
8 Years Ago
tweaks to threat calculations
8 Years Ago
readded the foxgloves to the spawn population as somehow the link was broken
8 Years Ago
these said they had changed \o/
8 Years Ago
updated herbs and put them in temperate
8 Years Ago
some missing target filtering data
8 Years Ago
Initial implementation of "Carrying Weapon" bravery boost
8 Years Ago
Fixed some data
8 Years Ago
Ported latest AI database entries to assets, fixed migration tool not properly checking for existing assets
8 Years Ago
Migrating AI data back to assets. Existing data and code is unaffected.
8 Years Ago
Moar combat AI modules to make animals avoid fire and people avoid unarmed combat
8 Years Ago
We can now actually remove a corpse from the spit-fire, and have it carry on the shoulder again.
8 Years Ago
When a corpse is removed from the fire, we should probably stop the cooking process.
8 Years Ago
Moar stat manipulation tweaks
8 Years Ago
Hacked a fix for weird compile shit
8 Years Ago
Changes to stat manipulation
8 Years Ago
Added a modifier to Corpse that changes based on the state of the corpse. 1 when Fresh or Skinned, 0.5 when Cooked, 2 when Burned and 4 when Rotten (decays faster then).
8 Years Ago
Burned corpses (and color transitions in general) now actually works for corpses.
8 Years Ago
Social Need + Energy part of collabroation/socials scoring
8 Years Ago
RadialMenuWidget implements IPointerEnterHandler, IPointerExitHandler for more robust handling of click-to-close
8 Years Ago
Forgot to reset said gate
8 Years Ago
Hacky RMB usage gate in RadialMenuWidget
8 Years Ago
PlayerController.TickRaycast checks hoeveredInteractables.Count when dealing with UI elements
8 Years Ago
Removed force evaluation stuff from PlayerController.MouseOver
8 Years Ago
FireFX tweaks.
8 Years Ago
Carnivores now take fire into account when choosing hunting targets
8 Years Ago
Radial menu refresh WIP, not working yet
8 Years Ago
Tooltip auto refresh
8 Years Ago
Removed some crap from TribeStartArea Fixed radial menu sometimes not opening when interacting with multiple entities (UIWidget active state managed cleanly in coroutine to avoid input conflicts)
8 Years Ago
More changes/minor-fixes to Corpse.
8 Years Ago
Some minor changes to Corpse.
8 Years Ago
We now start back at the proper start location for testbox.
8 Years Ago
Working on getting cooking working properly with Burning. Somehow fucked up color lerping for no apparent reason... weirdness!
8 Years Ago
Fixed bad animator bool action in Ability.GoToSleep StatManipulation modify by percentage of target value shite Exhaustion effect tweaks
8 Years Ago
added shitty herbs
8 Years Ago
Tribe waking up no longer slows down gamespeed
8 Years Ago
Visibility and Noise init values
8 Years Ago
Fixed grid conversion derp. Fixed perception cooldown in SetDestination.
8 Years Ago
Fixed DebugToolTabEntityInfo not showing flags
8 Years Ago
Renabled view preview in data browser