repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
GUI tweaks, typos and shit
9 Years Ago
Tooltip fuckery
9 Years Ago
Fixed WithinJoggingPerceptionRange causing NREs in OnEnable
9 Years Ago
IsWithinPerceptionRangeSettings dummy stat instances
9 Years Ago
Removed BaseEntity arg from Stat constructor
9 Years Ago
IsWithinPerceptionRangeSettings tweak
9 Years Ago
Layout shite
9 Years Ago
Fixed debug spawning raycasting from the scene camera, now just pulls worldspace pointer position from Player.Controller, also fixed game window focus fucking shit up like a cunt Fixed potential NRE in SelectableIndicatorWidget when the selectedEntity was destroyed (rare, editor only bug related to unrestricted selection)
9 Years Ago
hand axe model for hand axe instead of knife
9 Years Ago
more bug fixing with help of seb
9 Years Ago
added resources instead of view models (thanks seb!)
9 Years Ago
tweaks to threat calculations
9 Years Ago
readded the foxgloves to the spawn population as somehow the link was broken
9 Years Ago
these said they had changed \o/
9 Years Ago
updated herbs and put them in temperate
9 Years Ago
some missing target filtering data
9 Years Ago
Initial implementation of "Carrying Weapon" bravery boost
9 Years Ago
Fixed some data
9 Years Ago
Ported latest AI database entries to assets, fixed migration tool not properly checking for existing assets
9 Years Ago
Migrating AI data back to assets. Existing data and code is unaffected.
9 Years Ago
Moar combat AI modules to make animals avoid fire and people avoid unarmed combat
9 Years Ago
We can now actually remove a corpse from the spit-fire, and have it carry on the shoulder again.
9 Years Ago
When a corpse is removed from the fire, we should probably stop the cooking process.
9 Years Ago
Moar stat manipulation tweaks
9 Years Ago
Hacked a fix for weird compile shit
9 Years Ago
Changes to stat manipulation
9 Years Ago
Added a modifier to Corpse that changes based on the state of the corpse. 1 when Fresh or Skinned, 0.5 when Cooked, 2 when Burned and 4 when Rotten (decays faster then).
9 Years Ago
Burned corpses (and color transitions in general) now actually works for corpses.
9 Years Ago
Social Need + Energy part of collabroation/socials scoring
9 Years Ago
RadialMenuWidget implements IPointerEnterHandler, IPointerExitHandler for more robust handling of click-to-close
9 Years Ago
Forgot to reset said gate
9 Years Ago
Hacky RMB usage gate in RadialMenuWidget
9 Years Ago
PlayerController.TickRaycast checks hoeveredInteractables.Count when dealing with UI elements
9 Years Ago
Removed force evaluation stuff from PlayerController.MouseOver
9 Years Ago
FireFX tweaks.
9 Years Ago
Carnivores now take fire into account when choosing hunting targets
9 Years Ago
Radial menu refresh WIP, not working yet
9 Years Ago
Tooltip auto refresh
9 Years Ago
Removed some crap from TribeStartArea Fixed radial menu sometimes not opening when interacting with multiple entities (UIWidget active state managed cleanly in coroutine to avoid input conflicts)
9 Years Ago
More changes/minor-fixes to Corpse.
9 Years Ago
Some minor changes to Corpse.
9 Years Ago
We now start back at the proper start location for testbox.
9 Years Ago
Working on getting cooking working properly with Burning. Somehow fucked up color lerping for no apparent reason... weirdness!
9 Years Ago
Fixed bad animator bool action in Ability.GoToSleep StatManipulation modify by percentage of target value shite Exhaustion effect tweaks
9 Years Ago
added shitty herbs
9 Years Ago
Tribe waking up no longer slows down gamespeed
9 Years Ago
Visibility and Noise init values
9 Years Ago
Fixed grid conversion derp. Fixed perception cooldown in SetDestination.
9 Years Ago
Fixed DebugToolTabEntityInfo not showing flags
9 Years Ago
Renabled view preview in data browser