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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Added effects for all traits that were missing them Added Tough Trait Disabled View previews in EntitySettingsEditor
8 Years Ago
No more starting stats values because they are redundant
8 Years Ago
Clear command toggles before reseting the toggle's state
8 Years Ago
Tribe creation toggle/choices improvements
8 Years Ago
Correct projector position
8 Years Ago
Is Being Attacked tweaks
8 Years Ago
Fuck off, grass.
8 Years Ago
Emotes caches animator state info for controller override switch, same pattern in WearableSlot to fix animation jump when rebinding the rig to new skinned clothing Added PointerTweener helper script to simplify common UI tweening setups Tribe create toggles WIP
8 Years Ago
Fixed MenuUI not setting modal state Fixed PlayerCamera RTS Module edge scrolling being fucked Made UIScreen transitions more robust
8 Years Ago
Let's display the new fields for Burned state of the CorpseParameters in EntityComponentLayout.
8 Years Ago
Cook Corpse process can now burn corpses.
8 Years Ago
InteractionPositionStates move/rename. Clear NMA warp test
8 Years Ago
Fixed forced Decativation of UIWidgets causing bad tweener states
8 Years Ago
InteractionPosition toggles NavMeshAgent.updateRotation too
8 Years Ago
Added Gequal, Equal and Lequal utility helpers for floats when we want to compare with a precision to int conversion, because comparing floats can be icky.
8 Years Ago
Same in Collaborations
8 Years Ago
Swap warp/update position in InteractionPosition.Clear
8 Years Ago
Re-enabled NavMeshObstacle blockers in Collaborations
8 Years Ago
Reset hair movement setting
8 Years Ago
Hair material lightwrapping/transmission reduced
8 Years Ago
Made radial menu and player controller relationship less shit
8 Years Ago
First iteration of preventing eating off of corpses that's in a machine process. Can't test due to "pickup corpse" not being available atm.
8 Years Ago
Fixed a couple of interactions being exposed to player Being attacked condition should now take into account units targeting as well as actually attacking
8 Years Ago
Task.FeedTheTribe triggers when the average Hunger need > 0.3
8 Years Ago
stealth idle improvements and added to effect stance stealth
8 Years Ago
added isStealth bool to toggle hooked up to stealthy looking idle anim when we are in stealth mode
8 Years Ago
Moved Flags to component
8 Years Ago
More effects
8 Years Ago
tweaks to sleeping AI
8 Years Ago
various effect tweaks
8 Years Ago
When a Unit picks up an item, it now removes the item from it's HolderContainer, if a HolderContainer exist.
8 Years Ago
Wetness value is now simulated
8 Years Ago
Loners will now ponder for a while when wandering
8 Years Ago
Units with the Loner Trait will randomly wander around away from the rest of the Tribe, shunning any social interaction
8 Years Ago
Added EffectCategories enum, groups in DataBrowser Improved DataBrowser collapse/expand all behaviour
8 Years Ago
wind sfx
8 Years Ago
rubbish wind sfx deleted
8 Years Ago
waterfalls etc
8 Years Ago
new ambient sounds
8 Years Ago
RandomAnimatorTriggerSettings refactored and actually working ;o
8 Years Ago
more
8 Years Ago
bit
8 Years Ago
temperate and tropical bird sfx
8 Years Ago
bird ambient sfx
8 Years Ago
white hair weight
8 Years Ago
put nan check in on lookat quat to fix error that seems to be popping up a lit removed head look at target if inCombat
8 Years Ago
Missed a bit
8 Years Ago
AnimationTagState fiddling
8 Years Ago
Waking up from sleep now uses an AI based approach
8 Years Ago
Compile fix whoops