repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
trying to make yam and garlic edible but errors on consume when harvested (seems ok after debug spawn)
8 Years Ago
Split herbs into their own spawn entities Tweaked the spawn tables Hue shifted the garlic so that it sticks out a bit less
8 Years Ago
Commenting our Zone.OnDestroy because I think it fucks bamboo?
8 Years Ago
trait sfx
8 Years Ago
trait discovery sfx
8 Years Ago
UnitSettings.GetViewPrefab never outs a null EntityViewPrefab data package
8 Years Ago
Firespit fx.
8 Years Ago
best thing ever sorry jenny
8 Years Ago
made it so you can deshell and cook tortoises
8 Years Ago
Missing files.
8 Years Ago
new tribe start area
8 Years Ago
island 1 audio tweeks
8 Years Ago
Collaboration AI tweaks Testbox no longer has a bunch of item spawns, uses mostly biome spawn system now besides Deer + Rabbit spawners
8 Years Ago
More legible temperature balls.
8 Years Ago
Effect tweaks.
8 Years Ago
Bottom UI tweaks.
8 Years Ago
island 1 audio
8 Years Ago
island 1 ambience stuff, time value drawer fixes
8 Years Ago
TimeValue takes optional interval argument Deleted duplicate bird_ambience_temperate file
8 Years Ago
Fixed Collaboration Execution AI Module bad UnitClass condition (was Is Human == false) Collaborations positioning stuff tweaks, should stop people warping to crazy positions...
8 Years Ago
Collaborations tweaks, use distance instead BaseEntity holds parent zone ref
8 Years Ago
scene save
8 Years Ago
Added Ambient Sound Player component
8 Years Ago
Dropping corpses that decay while carried, almost work.
8 Years Ago
made new tortoise corpse and applied it to tortoise
8 Years Ago
"ship it" seb, 2016
8 Years Ago
AI tweaks, people should hug and talk more often People will drop all held items when they go to sleep (hack) Various other misc tweaks ;x
8 Years Ago
Corpses now listen to depleted event on the dispenser, to better handle turning shit to dust and bones when there's no more to dispense.
8 Years Ago
made totoise better but goes invisible on death by disabing skinned mesh rendered \o/
8 Years Ago
Disabled UnitCollection gizmos to make frankie happy
8 Years Ago
Decay a corpse when it's dispensers are empty of shit.
8 Years Ago
VectorUtility cleanup (GetGroundHeight and Normal take override raycast height/offset) Dispenser partials cleanup Island1 navmesh has an ocean blocker
8 Years Ago
temp fix for attack and move that never got setup properly on the wolf and boar
8 Years Ago
limited corpse attachment points to Rshoulder only (was L+Rshoulder) to make the correct arm be raised
8 Years Ago
Renabled grass, moved tribe create scene, unload it after game start. Biome editor fixes
8 Years Ago
Fixed a bunch of stat manipulator ticking percentage changes of current rather than max Disabled NavMeshObstacles in InteractionPosition
8 Years Ago
Groundwork for radial menu descriptions/failure strings. Needs keyword support, LOOKS BROKEN FOR NOW PLEASE DONT MAKE BUG REPORTS ;3 Removed scale from radial menu button animations
8 Years Ago
Fixed a bunch of issues with portrait rendering Fixed tribe create trees not being picked up by tinting system
8 Years Ago
PlayerController.TickRaycast should always return early if EventSystem.current.IsPointerOverGameObject()
8 Years Ago
Applying modifier to decay speed should now work as expected.
8 Years Ago
Actions.CreateSocial NRE catch Continued Activity fuckery
8 Years Ago
Finally fixed shit so one can add and remove a corpse from the fire with spit indefinitely.
8 Years Ago
Let's get the order of resetting cook corpse state right, that we don't generate NRE on Complete().
8 Years Ago
Interaction.PickUp no longer overrides cursor Activity data mapping now works for all types
8 Years Ago
Decayed corpses now falls off fire spit and the shoulder of anyone carrying it. Attempted a fix on making campfires with spit available for another corpse "after" the first one is removed (but untested).
8 Years Ago
More effect simulation fuckeries
8 Years Ago
Notifications widget fuckery
8 Years Ago
Effect simulation fuckeries
8 Years Ago
Tribe create scene Removed debug logs
8 Years Ago
Default to ultra quality settings so that no one playtests the game and complains that it looks like a dog's anus