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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Missed save
8 Years Ago
ResourceView sets parent gameObject.isStatic DecisionMaker pre-allocates Decisions array
8 Years Ago
SmartObject no longer creates a trigger primitive for Senses, since we use the grid now
8 Years Ago
Human module weight tweaks
8 Years Ago
AIDesigner tweaks
8 Years Ago
GoalSettings, GoalPlanSettings, BehaviourChainSelectorSettings GetUsageAssets
8 Years Ago
GetUsageAssets for a buch of types
8 Years Ago
hunting music edit
8 Years Ago
Renamed IsHeldItem condition to ItemHasHolder, now checks for Item.Holder and Item.HoldingContainer Interaction.ConsumeFromDispenser checks whether the parent entity is held, if applicable
8 Years Ago
DataAsset usage count now tracks assets, usages button opens a popup window with a list of each usage (needs updating/adding to more types)
8 Years Ago
Container/Item refactoring and cleanup
8 Years Ago
More CookCorpse and machine process fiddling
8 Years Ago
Cleaning up Machine process flow a bit
8 Years Ago
MachineProcesses shouldnt be serialable either Added Container.OnItemRemoved event
8 Years Ago
Corpse fiddling.
8 Years Ago
Minor TimeManager.DateTime getter optimisation
8 Years Ago
Compile fix
8 Years Ago
Removing System.Serializable from some classes that shouldn't have it Nuked some old unused types
8 Years Ago
AI Designer fuckery
8 Years Ago
Removed GoalPlan.Flee(Human) Added AIModuleSettings data validation
8 Years Ago
fixed wrong trigger that made them play the wrong attack anim
8 Years Ago
Improved entity description string generation, passing a StringBuiler through each component Corpses now show their state in tooltip descriptions
8 Years Ago
Rename AIModuleGoal/GoalPlanParameters Fixed missing Selector in GoalPlan.CreateBreedingSocial
8 Years Ago
Misc
8 Years Ago
Deleted old AI database asset
8 Years Ago
Migrated Goals, Goal Plans and BehaviourChain selectors to DataAssets
8 Years Ago
Compile fix
8 Years Ago
Moved WaitForCollaboratorSyncSettings Tick impl to SimTick
8 Years Ago
Unit.Audio avoids checking datetime every frame (PooledAudioSource.Play takes an optional callback instead)
8 Years Ago
Testbox in build settings
8 Years Ago
Fixed some editor only crap breaking builds
8 Years Ago
Let's not unload the tribe create scene, just hide it because apparently unloading it made everything angry
8 Years Ago
ActivityManager NRE catch
8 Years Ago
Skills should have their initial level set during creation (no more Unskilled spam)
8 Years Ago
Effect editor tweaks
8 Years Ago
UI : Added back in/out animations to activity noficiation elements
8 Years Ago
UI : Added some preset animation boilerplate in UnitEffectIcon, effect severity defines which animation we use for now EFfectgs : Effects can specify a Severity type in data
8 Years Ago
UI : Activity Notifications Widget uses Effect icon + color when available
8 Years Ago
Machine process editor displays asset menu, not just label. Add process button works again.
8 Years Ago
Campfire heat tweak.
8 Years Ago
Effect tweaks.
8 Years Ago
Lowered the orange hue variation on speedtrees
8 Years Ago
More tooltips.
8 Years Ago
Tiniest AO change.
8 Years Ago
StatManipulation percentage of enum/readability. Touched lots of effets data. Made Garlic and Yams consumable. Garlic makes you smell. A lot.
8 Years Ago
200kb worth of flying heart files in case bill ever becomes gamey.
8 Years Ago
Old temperate.
8 Years Ago
Deleted old biomedata and cloned a new one.
8 Years Ago
Biome colors
8 Years Ago
Biome colors