repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Action.ConstructBuildingSettings state handling
9 Years Ago
Only spawn one FX per player move command, regardless of selected units count Random unit destination in radius is scled by number of units
9 Years Ago
Action.OnUnitFlagChangeSettings state handling
9 Years Ago
human stutter injured fix
9 Years Ago
Trigger names for clarity
9 Years Ago
Made tutorial tasks be a separate thing from player tasks and added basic UI for it
9 Years Ago
Fixed movement effects triggers
9 Years Ago
Player click FX offset
9 Years Ago
Ahem
9 Years Ago
Don't validate effects on removal, you fucking chump.
9 Years Ago
Play move command FX at the correct position when you have multiple units selected
9 Years Ago
Compile fix
9 Years Ago
Shift mod to queue commands
9 Years Ago
Move order fx rotation tweak
9 Years Ago
Effect data/tick cleanup
9 Years Ago
Effect triggers
9 Years Ago
Effect editor fix
9 Years Ago
Effects now validate their add/remove AcitonChains to avoid conflicts with existing Effects on the target Entity
9 Years Ago
EnableMovementModeSettings action + assets, etc
9 Years Ago
Action state data cleanup
9 Years Ago
ActionSettings refactor : no longer requires data/instance pair Fixed some AI designer graph node/data bugs
9 Years Ago
changed randomNumber so it is between 0 and 1 and then use that as an offset to start animation instead of a speed modifier as it was really annoying when tweaking settings and the animator blowing up and setting idle anim speed to 0
9 Years Ago
Effect action chain field renames
9 Years Ago
more ragdollage
9 Years Ago
wip ragdoll setup
9 Years Ago
Rough implementation of sub tasks (currently relays information through Debug.Log)
9 Years Ago
Started reworking the player tasks into different types (tutorial type doesn't work yet, so don't use it!)
9 Years Ago
Fixing more shite
9 Years Ago
Fixed bad resting flag thing Data save
9 Years Ago
Foldout effect evaluation sets by default
9 Years Ago
Fixed bad conditions drawer
9 Years Ago
Editor updates
9 Years Ago
Removing old fields, helper class
9 Years Ago
More effects refactoring
9 Years Ago
Status effect stuff (proper functionality pending a different tools tweak)
9 Years Ago
Moved projectile calculation into CombatAlgorithms
9 Years Ago
Entity data object field in debug window
9 Years Ago
More desire related AI tweaks
9 Years Ago
Renamed AI modules
9 Years Ago
People will drop items they don't need or want to keep People will desire to retain items that the player told them to pick up
9 Years Ago
Removing error box from DSE drawer
9 Years Ago
Fixed debug comopents foldout not really being a foldout
9 Years Ago
Player creates tribe on awake
9 Years Ago
Player creates tribe from data
9 Years Ago
Unit constructor doesnt init default stats since it's abstract
9 Years Ago
Trying to add stats to groups
9 Years Ago
Fixed ragdoll sync/update tool
9 Years Ago
Group+Stats
9 Years Ago
Module AI graph layouts
9 Years Ago
Footstep sfx added