19,298 Commits over 1,614 Days - 0.50cph!
Action.ConstructBuildingSettings state handling
Only spawn one FX per player move command, regardless of selected units count
Random unit destination in radius is scled by number of units
Action.OnUnitFlagChangeSettings state handling
human stutter injured fix
Trigger names for clarity
Made tutorial tasks be a separate thing from player tasks and added basic UI for it
Fixed movement effects triggers
Don't validate effects on removal, you fucking chump.
Play move command FX at the correct position when you have multiple units selected
Shift mod to queue commands
Move order fx rotation tweak
Effects now validate their add/remove AcitonChains to avoid conflicts with existing Effects on the target Entity
EnableMovementModeSettings action + assets, etc
Action state data cleanup
ActionSettings refactor : no longer requires data/instance pair
Fixed some AI designer graph node/data bugs
changed randomNumber so it is between 0 and 1 and then use that as an offset to start animation instead of a speed modifier as it was really annoying when tweaking settings and the animator blowing up and setting idle anim speed to 0
Effect action chain field renames
Rough implementation of sub tasks (currently relays information through Debug.Log)
Started reworking the player tasks into different types (tutorial type doesn't work yet, so don't use it!)
Fixed bad resting flag thing
Data save
Foldout effect evaluation sets by default
Fixed bad conditions drawer
Removing old fields, helper class
Status effect stuff (proper functionality pending a different tools tweak)
Moved projectile calculation into CombatAlgorithms
Entity data object field in debug window
More desire related AI tweaks
People will drop items they don't need or want to keep
People will desire to retain items that the player told them to pick up
Removing error box from DSE drawer
Fixed debug comopents foldout not really being a foldout
Player creates tribe on awake
Player creates tribe from data
Unit constructor doesnt init default stats since it's abstract
Trying to add stats to groups
Fixed ragdoll sync/update tool