19,298 Commits over 1,614 Days - 0.50cph!
Added more filtering options in BehaviourChainWrapper
Tilt now plays nicely with zoom (only keyboard for now).
Movement effects fixes (movement types enum fucked up the data)
Minor Player Task cleanup
EntityConditionFilterDrawer fix (was trying to display old ResourceFilterSet)
Removed EatFromAnimal, EatFromResource Abilities, replaced with "Find Best X"
Started adding camera modules and input modules.
BehaviourChainElement.Entity is now "optional", as is the Behaviour constructor's Entity parameter
nothing to write home about
Unit portrait camera progress
Scoring for cancelled goals now traverse the entire goal history.
Confidence in Decision no longer use enumerator like it had to with a queue for cancellation history.
Unit portrait camera stuff
Fixed followTarget NRE in PlayerCamera
UnitCameraWidget progress
Close fit shadow projection on High and Ultra
PlayerCamera raycast workaround (keep last good height value)
Added an imperceptable bump to the camera test scene terrain. It works now.
Added camera test scene for trying to hunt down the camera bug.
UI tinkering, unit camera stuff
SpawnerEditor plus gizmo stuff
TerrainBlendObject/TerrainWeatherObject cleanup
Den prefabs re-jigged, BMO component on root object, assigned materials that will be handled by the biome mat lib system
Added tilt effect to close zoom.
Changed the height sampling to maximum height to help against cases in which the camera clips through terrain.
Camera can no longer be tilted underground
Camera now follows terrain height better.
Fixed bobbing camera issue and started tweaking grab movement.
Reordered UnitMovementModes
fixed character creation loop
however you look at this previous checkin of this file was a mistake
trying to fix rabbit idle
added rabbit den to map
added rabbit spawn to map
added rabbit and rabbit den
island 1 : moved tribe spawn, added 3 bear spawns
Subtractive merge from 4321
PlayerCamera prefab values update
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deleted placeholder UI sounds
added first versions of character creation UI sounds
moved some event music, changed some tags
Ripping out a bunch of commeted/crap code from PlayerCamera
Animation UC animator behaviour references assigned in constructor, not init
Reinstated crafting through radial
AvatarPostprocessor tweak
Command code, radial rework
Animation component tweak to grab settings the easy way
Radial menu cleanup, default action event callback when passed a single command
Resource editor fixes
UnitSpawner editor defs
Hopeful this fixes the NRE