19,298 Commits over 1,614 Days - 0.50cph!
Some more work on Confidence in Decision, started working in bookkeeping of cancellation history for goal/goalplans.
Let's just try casting an entity/unit component once per entity/unit.
Fixed a part of Unit.cs somehow being set to the previous version and causing an error.
Audio component now actually works, and I also actually included the new files this time around.
Tried to make an audio component, but it doesn't work yet :(
removed sneak end time to stop looping/stutter and added warthog as seperate unit(needs to be split into seperate fbx soon)
animal dens
boar update
warthog in boar rig(needs to be setup as seprate animal)
sabertooth has less polygons
Hide the pubic bush when we put trousers on
Resharper templates
Fixed tribe creation hookups
Don't load the GUI scene if it's already loaded in the editor
GUI moved to a seperate scene
Removed Personality, because Traits
Entity's no longer store lists of some components, everything is singular
Zones are no longer parented to the World transform, because Unity scene management is nice now
Simplified ui test scene.
Movement effects tweaks, should result in more reasonable Stamina sim
Unit combat effect fix
TribeStartArea.Populate positions fix
PlayerTaskManager was on the globals object and the Player, whoops.
Intention plumbing in BehaviourChain
CraftItem Action has three modes/data source options, DesireCondition, Intention and ActionChainData
EntitySettings component validation cleanup
ResourceSettings validation forces Dispenser component to be enabled
Split UDM.FilterBehaviourTargets up into two methods for clarity
Ported most resource stuff to dispenser
DispenserEntityWrapper inherits DataParameters
Spawner stuff, Zone+Ecology runs all spawners in children
Added UnitSensor EC
GroupSettings.Create fix
Misc stuff, started on drawable unit movement paths but cockblocked by Unity
UI tinkering, prep for crafting radial, WIP player interface for Unit/Agent desires
Renamed startup_scene to main
Tweaks
Removed TriggerManager, EffectManager ported functionality to AIManager
Removed BiomeManager and ported functionality to WorldManager
Removed AbilityManager, now handled by AIManager
Zone is no longer a Manager
Removed UIModal
mammoth run improvement
made ik kind of work but still broken :( moved debug lines to checkbox
hope fully fixed bug with scaled animals animation speed
added new shader with animal print (should probably be merged later)
sabertooth and mammoth anim tweaks