19,298 Commits over 1,614 Days - 0.50cph!
More view related fixes, Entity constructor cleanup
Agent init fixed
Data fixes
Editor tweaks + Entity/CreateView fix for entities with no data
AgentParameters in EntitySettings base
Nuked assets
AgentParameters serializable
WIP Agent as EntityComponent
Cache cast of Entity to Unit in UnitView.
Grazing points spawn pop fix
Simplified Entity view creation
Merge from entity_refactor
More refactoring, data and editor side crap
Merge from frankie's branch
Bunch of unit data + prefab fixes
removed some test variables and commented out some debug lines
WIP Entity component refactor
wip of hair animating with shader driven by head movement
need this file I guess.... must have forgotten it from another checkin
made eyes close when sleeping (and open again after)
frankies work on unit movement and randomised human eye size/skin painting
Another small idea burst on architecture.
Just started fleshing out the files.
Radial menu supports abilities and unit targets
Added AbilitySettings.ExposedToPlayer flag
Made some name fields in DataAsset [NonSerialized] (should stop weird name issues)
Radial menu runs condition evaluation on target SmartObject interactions (only shows those that pass)
Unit.Update no longer public or virtual, moved TickMorhs to UpdateMorphs
Data fixes
Default to Utlra quality
Removed Entity from EntityTypes enum
Fixed all bad BCD data related to the above enum change
Entity view managment inserts elements with correct default values
Fixed building view scale values
checking in some fixes tent anim controllers
changed the buildings so they spawn in the item placement editor constructed
Merge from interaction_refactor