19,298 Commits over 1,614 Days - 0.50cph!
Removed markins from human skin shader, ported to new shader
TribeCreationUI blockout
Forgot the start of the Ms Budget List Wrapper. Wrap all the things!
Working on Management refactor. Not yet working / probably breaks shit for now.
Tinkering with play task triggers
Fixed some layout issues in AI Designer
Fixed InfluenceThreadManager editor directives
Fixed node delete, I hope
Agent data stores flat list of AgentGoalParameters objects, with ID for hieriarchy and data lookup
Latest data (in branch before I go away for a couple of days for backup as untested)
Renamed GoalTreeEditor to AIDesigner
Porting in the goal plan/behaviour chain editor UI
Add existing data from database via button context menu thing
Commented out GUI.DragWindow
Disabled zoom for now, tweaks
-threads get stopped when stopping the game
Move types to files, removed some editor side GoalSettings stuff (they still have a tab in the editor for reference while migrating to new data structure)
Fixed path in GoalTreeEditor
[HideInInspector] on GoalDatabaseSettings lists, because it's better they're viewed in debug
Stat import and asset save
Some renames + moving of files
Merge from Goals data refactor
Fixed LoadGameFromSubscene
Goals data refactor progress, editor stuff
-made the stats sheet available to anyone with the link
-stat importer fetches the file directly off google drive
-made StatImporter not be a monobehaviour, cause that was confusing
Fixed Graze goal missing entity ref
Nixed a couple of DPL refs leftover in Decision plan drawer
Fixed LoadGameFromSubscene not working
AgentManager revert and cleanup
Triggers cleanup (using UnityEvent for trigger events, removed some deprecated manager code)
PlayerTask system progress, placeholder UI
More manager cleanup, Entity Tick virtuals
Removed defunct EmoteManger
Layout/code consistency cleanup on all managers
Player Task boilerplate
Data assets now stored in Resources/Data
cleaning up, changing of tags, deleting placeholder sounds
updated asset post processor and some anims
Fixed interaction slots not having their state correctly set