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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Support for a mutliple interactions "sharing" a single IPS IPE updates
9 Years Ago
InteractionPlan.IsAvailable fix
9 Years Ago
Data fixes
9 Years Ago
More
9 Years Ago
InteractionPositionEditor work, all positional data is now saved on the EntityViewPrefab level in SmartObjectSettings assets
9 Years Ago
Added base BeforeToolWindow, now used by CharacterMorphWindow, UnitAttachmentsEditor and new InteractionPositionEditor Refatoring SmartObject Interactions, with support for per-interaction subscription limits and positional data, (still in progress) Fixed radial menu showing the wrong behaviour name
9 Years Ago
tidy up of human controller using substate machines and adding idle to movement blend tree in animals (to make stopping look more natural)
9 Years Ago
last tweak
9 Years Ago
Social goal tweaks
9 Years Ago
Stick box collider, torch light moveed up, temperate animal spawns Increased animal spawns factor
9 Years Ago
Missed a trigger on Movement(Walking) effect
9 Years Ago
Fixed movement effects being applied badly
9 Years Ago
IsMoving condition on some effects to be safe
9 Years Ago
Units removed dead targets and stop attacking SetDestination checks for NaN or infinity and breaks (hack)
9 Years Ago
Added SleepInside/SitInside interactions for buildings, updated goal plans
9 Years Ago
Unit speed anim param tweak
9 Years Ago
Mixer tweaks, effects fixes
9 Years Ago
Fixing bugs with unit death cause by flag gating in animation code, simplified Death effect to just set flag
9 Years Ago
Effects tweaks, removed old Sprinting effect
9 Years Ago
Added big sticks to tree resource items
9 Years Ago
Sound tweaks
9 Years Ago
Reset behaviour on wake up
9 Years Ago
CollisionDetectionMode.ContinuousDynamic
9 Years Ago
Removed idea sound
9 Years Ago
Box colliders on some item views
9 Years Ago
Stick view prefab
9 Years Ago
Only add the +1f to debug spawn height for items
9 Years Ago
Goal: Added CollectItems/HarvestDesiredItem Goal: Sleep/SleepHere now animal only Goal: Rest/RestHere now animal only
9 Years Ago
Debug item spawn gets terrain height and is offset by 1
9 Years Ago
made loop
9 Years Ago
-weighted building a bit less than collecting/crafting, in the hope that they prefer a tool to a shed
9 Years Ago
Desire.TestItemDesireFulfillment checks for Resources containing the desired Item
9 Years Ago
Item view prefab updates
9 Years Ago
Removed some commented code
9 Years Ago
Fixed Unit views not being correctly parented/zeroed to their entity
9 Years Ago
Fixing more entity scales
9 Years Ago
updated all entity view prefab scales
9 Years Ago
Tweaks to EntityView creation and setup, with better scaling support
9 Years Ago
Weights, unclamped slider on GSE listings BIG STICK Descriptions
9 Years Ago
updated log
9 Years Ago
Controller updates, changed lots of effects to use parallel actions
9 Years Ago
-when decision log is focused (ctrl + alt + x does it and turns it on, if not already so), you can switch filters by pressing 1 to 4
9 Years Ago
EntityView prefab min scale
9 Years Ago
removed sound events
9 Years Ago
adding substate machines
9 Years Ago
Disabled "drop undesired item" goal until we can fix it
9 Years Ago
DM no longer disabled durin sleep
9 Years Ago
Waterfall material is opaque because fog Bunch o' data tweaks
9 Years Ago
Lots of things (I'm too tired to write a changelog)
9 Years Ago
Death effect tweak