repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Fixed bad scene loading
9 Years Ago
WeatherWidget, made greenbox the default game scene
9 Years Ago
Time controls widget is a set of toggles, cleaned up some related code
9 Years Ago
Temperature levels, condition, removed old temp sim Freezing and Cold Effects use new temperature level condition and insulation stat thresholds Campfire provides a bonus to insulation Stat sheet updated with Insulation values, imported DecisionMaker settings now stored inline in AgentParameters StatCollectionSettings now StatCollectionParameters, stored in EntitySettings Remove DecisionPriorityLevel/DPL Added unit movement mode switch to debug panel
9 Years Ago
Fixed a couple more unit collection issues
9 Years Ago
Fixed UnitCollections not destroying themselves properly
9 Years Ago
added unique human sprint anims human locomotions are correct speed for anim system imported latest csv stats
9 Years Ago
Physics events handled by EntityPhysicsListener component, manually added and set up by those entities that require it.
9 Years Ago
More collision matrix
9 Years Ago
Phys matrix
9 Years Ago
Moved some SO collider setup to SmartObject because reasons
9 Years Ago
Profiler hooks
9 Years Ago
Forgot to save
9 Years Ago
EntityView physics events dont use er, events
9 Years Ago
AllowedSubscriptionCount calculated correctly
9 Years Ago
Interactions refactor
9 Years Ago
Move smartObject.AllowedSubscriptionCount incrament to InteractionPlan constructor
9 Years Ago
Deincrament suscription change
9 Years Ago
-leftCtrl + lmb on unit = selects gameobject in inspector -Fixing SO not checking for max Subscriptions and InteractionPlan too.
9 Years Ago
last checkin was the wrong file, this is the real fix for in combat while running glitch on the human
9 Years Ago
fix for in combat while runing glitching
9 Years Ago
Press F1 to select the currently selected Unit's view gameobject
9 Years Ago
Debug select only control
9 Years Ago
Ground/world clicks deselect all entities not just units, duh
9 Years Ago
made bear idle loop work
9 Years Ago
PlayerController entity selection fixes, event properties
9 Years Ago
Entity.OnSelect/OnDeselect bool set in base methods
9 Years Ago
Entity.Transform property rename for clarity
9 Years Ago
Player can select any entity in editor
9 Years Ago
EntityViewEditor for children
9 Years Ago
EntityViewEditor SmartObject panel
9 Years Ago
Disabled ItemViewEditor
9 Years Ago
added back transition to emotes from idle
9 Years Ago
Bu-bye, TAA, we hardly knew ye
9 Years Ago
AvatarPostprocessor tweak
9 Years Ago
new idle randomise system movements on human setup to stop spamming console
9 Years Ago
Data save
9 Years Ago
Compile fix
9 Years Ago
Missed event
9 Years Ago
if UNITY_EDITOR wraps EntitySettings.OnValidateHook
9 Years Ago
Entity removal refactor
9 Years Ago
EntityView event fixes and UnitCollection trigger re-write
9 Years Ago
More view > entity monobehaviour deferal
9 Years Ago
DecisionMaker init fixes and additional cached casting for new Group derived Entity types Also added temporal AA from the playdead repo
9 Years Ago
Fixed a bunch of broken prefab refs
9 Years Ago
Radial layout thing EC injects smartobject interactions in base init UnitGroups to UnitClass
9 Years Ago
Script folder cleanup
9 Years Ago
Merge from entity refactor
9 Years Ago
anim param tweak
9 Years Ago
Actually fixing entity view creation when no prefabs or settings are provided