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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
TOD ambient tweaks
9 Years Ago
Flattened normals on the curved horizon plate because shading is lol.
9 Years Ago
oops shader arithmetic derp
9 Years Ago
Horizon shader stuff.
9 Years Ago
Horizon billboards. Random mat shit.
9 Years Ago
01 stuff
9 Years Ago
backup
9 Years Ago
backup
9 Years Ago
Water script NRE fix
9 Years Ago
Water script can pull various samples from TOD Tinkering with water_edge_shore
9 Years Ago
-camera doesn't lag behind moving units, and doesn't jerk on orbiting
9 Years Ago
recovered waterfall foam shader
9 Years Ago
Color matched ocean and river
9 Years Ago
Perceived Units should clear before reconstructing over surrounding units, else we'd be perceiving things "on the other side of the island".
9 Years Ago
Updated all stats
9 Years Ago
Missing berry bush prefab re-made
9 Years Ago
Group's should remove units when they die now Mood stat getter fix
9 Years Ago
combat idle setup with first pass anim human ouch anim has ouch sounds attached
9 Years Ago
missed one anim from last checkin
9 Years Ago
dead anims for animals, but not working quite right as they still loop the dead anim again
9 Years Ago
updated campfire model
9 Years Ago
Removed building debug logs
9 Years Ago
NGPV debug scores updated Testing a different approach to Agent goal variant comparison and re-scoring Data tweaks
9 Years Ago
Time/Season/Temperature on world debug panel
9 Years Ago
Touched ReourceView with my special hand DesireCondition improvements SetAnimatorParam callback support, not being used yet
9 Years Ago
Added Mood Vital, Social Need and simulator
9 Years Ago
-removed repeatedly checking need for food once already under a 'we want food cause foodneed!' goal -harvesting resources from berry bushes now checks properly by type, so returns berries rather than sticks, so berry bushes aren't immediately nuked by anti-environmental cavemen
9 Years Ago
Better SO test spawns
9 Years Ago
Game starts at 6.30am Island 1 topology updates Trees yield more logs and sticks
9 Years Ago
removed colour from tint
9 Years Ago
Ambient light in water edge shader
9 Years Ago
Reverted water edge shore shader, added SkyColor node, removed emission Fixed Impregnate at breeding groups goal plan BC reading from BCD
9 Years Ago
Stone based tent
9 Years Ago
-tiny change in UDM prevents senseless destruction of fruit bushes (checks not only if a building requires an item , but whether a building still requires more of such items)
9 Years Ago
Tweak
9 Years Ago
Ugly editor magic to make sure it's not possible to read BCD that hasn't been written by a previous element in the BC
9 Years Ago
Changed max length of silence
9 Years Ago
Improved UDM BCD read error log
9 Years Ago
navmesh
9 Years Ago
scene wip darkened bushes a bit (also ghetto wip)
9 Years Ago
Debug scores tweak and DistanceConsideration hack/workaround for navmesh agent not being on the mesh
9 Years Ago
new slightly harder to build and higher capacity medium tent (although name seems to be wrong and coming from the prefab name)
9 Years Ago
splats
9 Years Ago
scene
9 Years Ago
01 files.
9 Years Ago
Recovered & fixed old river shader. (Ocean shader tweaks had brokedz it)
9 Years Ago
01 files.
9 Years Ago
backup
9 Years Ago
Fixed sitting with a bool and trigger, ew. GoalPlan equality tweaks
9 Years Ago
island002 is just island002 again nvm