19,298 Commits over 1,614 Days - 0.50cph!
Moved island005 source to its wip folder
island002 combined for sillyness
-modified data so cavemen prefer gathering to harvesting
island 2 blockout for petur
deleted old ocean placeholder prefab
renamed HasCraft/ItemDesire conditions
-HasItemFind/CraftDesire shouldn't check for fulfillment
Updated AM to latest; now using unscaled delta (#188)
Fix bad dlog richtext tags
DecisionLog knows about "reconsiderations" (vomit in my mouth)
DC knows if the decision is a "reconsideration"
Can Statistically Socialize condition added.
Unit heritage string property
Nuked old emotes code, updated some resource prefabs
Music set to stream from disk, optimised sample rate
Vox import settings, renamed some sounds
Added OnSoundEvent to a few anims
Fixed unit emote debug removal bug
Emote simplification, now trigger through goals
Only allow detail view of Human units, despite player selection being unrestrictied in editor
Added "Detail" layer to the HumanController, used by UnitDetailView
Unit sound sources are 3d
Lorra lorra data tweaks
added some anims for them to play when they get to end of "go to" command
fixed some skin weighting and reparented DEF bones (had to rebuild morphs too)
Added new female vox sounds
Gating DistanceConsideration's use of pathfinding calc with a plain old distance check
Exhausted speed reduction stat mods
Player GoTo Wait (1-5 game minutes aka ~seconds)
Only log the "No APO Found for item." warning when in editor.
Fixed TerrainBlendObjects not picking up extension from parent
-musicmanager now plays a silence after every track naturally ends (length defined with min/maxDefaultSilenceDuration), but still has a chance to play a longer silence (chanceOfLongSilence , min/maxLongSilenceDuration)
-decisionlog saves your preferred filter to EditorPrefs so it stays
Remove morale from Socalise goal DSE
DistanceConsideration NRE catch
Ocean tweaks
more random anims on idle and social action
Animation randomiser + editor thing
-jumpto activity
-- spacebar jumps to latest received notification, if still visible
-- clicking on notification icons also jumpsto
-Made Tribe in charge of raising building notifications, rather than both Tribe and Building (else would always receive 2 notifications for building)
-activity notifications fade with age (it can be bool'ed off on ActivityNotificationsWidget if unpleasant)
-added offsets for cursor images, so you can finally click on an actual icon, rather than 25 to the bottom-right of it
-Action:DepositToBuilding doesn't throw all objects on the floor if not necessary for the building (that made so the axe ended atop Leng's head)
-SmartObject enables physics when enabling physics (that made the axe stay in mid air)
wave is now point and wave
Some tweaks for better behaviour at start of the game.
Less waving frenzy.
Less sitting by the fire.